spell_mage_focus_magic::spell_mage_focus_magic_AuraScript::spell_mage_focus_magic_AuraScript |
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Unit * _procTarget
Definition: spell_mage.cpp:627
bool spell_mage_focus_magic::spell_mage_focus_magic_AuraScript::CheckProc |
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ProcEventInfo & |
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Unit * _procTarget
Definition: spell_mage.cpp:627
bool IsAlive() const
Definition: Unit.h:1692
Unit * GetCaster() const
Definition: SpellScript.cpp:1006
Unit * _procTarget
Definition: spell_mage.cpp:627
void PreventDefaultAction()
Definition: SpellScript.cpp:971
arena_t NULL
Definition: jemalloc_internal.h:624
Unit * GetTarget() const
Definition: SpellScript.cpp:1151
Definition: spell_mage.cpp:41
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void spell_mage_focus_magic::spell_mage_focus_magic_AuraScript::Register |
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Implements _SpellScript.
Definition: SharedDefines.h:28
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &)
Definition: spell_mage.cpp:614
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:767
Definition: SpellAuraDefines.h:117
bool CheckProc(ProcEventInfo &)
Definition: spell_mage.cpp:608
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:792
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:787
#define AuraCheckProcFn(F)
Definition: SpellScript.h:768
bool spell_mage_focus_magic::spell_mage_focus_magic_AuraScript::Validate |
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SpellInfo const * |
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Reimplemented from _SpellScript.
#define sSpellMgr
Definition: SpellMgr.h:756
Definition: spell_mage.cpp:41
Unit* spell_mage_focus_magic::spell_mage_focus_magic_AuraScript::_procTarget |
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The documentation for this class was generated from the following file: