#include <GridNotifiers.h>
Trinity::AnyDeadUnitObjectInRangeCheck::AnyDeadUnitObjectInRangeCheck |
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Unit * |
searchObj, |
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float |
range |
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) |
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inline |
float i_range
Definition: GridNotifiers.h:593
Unit const *const i_searchObj
Definition: GridNotifiers.h:592
bool AnyDeadUnitObjectInRangeCheck::operator() |
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Player * |
u | ) |
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Definition: SpellAuraDefines.h:155
float i_range
Definition: GridNotifiers.h:593
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Unit const *const i_searchObj
Definition: GridNotifiers.h:592
bool AnyDeadUnitObjectInRangeCheck::operator() |
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Corpse * |
u | ) |
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float i_range
Definition: GridNotifiers.h:593
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
CorpseType GetType() const
Definition: Corpse.h:71
Unit const *const i_searchObj
Definition: GridNotifiers.h:592
bool AnyDeadUnitObjectInRangeCheck::operator() |
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Creature * |
u | ) |
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float i_range
Definition: GridNotifiers.h:593
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
bool IsAlive() const
Definition: Unit.h:1692
Unit const *const i_searchObj
Definition: GridNotifiers.h:592
template<class NOT_INTERESTED >
bool Trinity::AnyDeadUnitObjectInRangeCheck::operator() |
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NOT_INTERESTED * |
| ) |
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inline |
float Trinity::AnyDeadUnitObjectInRangeCheck::i_range |
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protected |
The documentation for this class was generated from the following files: