#include <SpellPackets.h>
WorldPackets::Spells::MissileTrajectoryCollision::MissileTrajectoryCollision |
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WorldPacket && |
packet | ) |
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inline |
Definition: Opcodes.h:408
ClientPacket(WorldPacket &&packet)
Definition: Packet.h:62
void WorldPackets::Spells::MissileTrajectoryCollision::Read |
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| ) |
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overridevirtual |
Implements WorldPackets::Packet.
int32 SpellID
Definition: SpellPackets.h:837
WorldPacket _worldPacket
Definition: Packet.h:43
G3D::Vector3 CollisionPos
Definition: SpellPackets.h:839
ObjectGuid Target
Definition: SpellPackets.h:836
uint8 CastID
Definition: SpellPackets.h:838
uint8 WorldPackets::Spells::MissileTrajectoryCollision::CastID = 0 |
G3D::Vector3 WorldPackets::Spells::MissileTrajectoryCollision::CollisionPos |
int32 WorldPackets::Spells::MissileTrajectoryCollision::SpellID = 0 |
ObjectGuid WorldPackets::Spells::MissileTrajectoryCollision::Target |
The documentation for this class was generated from the following files: