void spell_q9874_liquid_fire::spell_q9874_liquid_fire_SpellScript::HandleDummy |
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SpellEffIndex |
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935 target->DespawnOrUnsummon(60000);
Definition: Creature.h:467
Definition: spell_quest.cpp:908
Player * ToPlayer()
Definition: Object.h:191
Unit * GetCaster()
Definition: SpellScript.cpp:394
Creature * GetHitCreature()
Definition: SpellScript.cpp:451
Definition: spell_quest.cpp:907
bool spell_q9874_liquid_fire::spell_q9874_liquid_fire_SpellScript::Load |
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Reimplemented from _SpellScript.
TypeID GetTypeId() const
Definition: Object.h:113
Definition: ObjectGuid.h:33
Unit * GetCaster()
Definition: SpellScript.cpp:394
void spell_q9874_liquid_fire::spell_q9874_liquid_fire_SpellScript::Register |
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Implements _SpellScript.
Definition: SharedDefines.h:28
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:297
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:295
Definition: SharedDefines.h:1013
void HandleDummy(SpellEffIndex)
Definition: spell_quest.cpp:927
The documentation for this class was generated from the following file: