void spell_igb_rocket_artillery::spell_igb_rocket_artillery_SpellScript::HandleScript |
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SpellEffIndex |
effIndex | ) |
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void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:583
Unit * GetCaster()
Definition: SpellScript.cpp:394
Unit * GetHitUnit()
Definition: SpellScript.cpp:441
int32 GetEffectValue() const
Definition: SpellScript.cpp:600
uint32_t uint32
Definition: g3dmath.h:168
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void spell_igb_rocket_artillery::spell_igb_rocket_artillery_SpellScript::Register |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
void HandleScript(SpellEffIndex effIndex)
Definition: boss_icecrown_gunship_battle.cpp:2283
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition: SpellScript.h:310
Definition: SharedDefines.h:28
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition: SpellScript.h:311
Definition: SharedDefines.h:1885
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:297
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:295
Definition: SharedDefines.h:1087
void SelectRandomTarget(std::list< WorldObject * > &targets)
Definition: boss_icecrown_gunship_battle.cpp:2273
void spell_igb_rocket_artillery::spell_igb_rocket_artillery_SpellScript::SelectRandomTarget |
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std::list< WorldObject * > & |
targets | ) |
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2275 if (!targets.empty())
2279 targets.push_back(target);
C::value_type const & SelectRandomContainerElement(C const &container)
Definition: Containers.h:68
The documentation for this class was generated from the following file: