#include <GridNotifiers.h>
Trinity::PlayerAtMinimumRangeAway::PlayerAtMinimumRangeAway |
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Unit const * |
unit, |
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float |
fMinRange |
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) |
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inline |
float fRange
Definition: GridNotifiers.h:1298
Unit const * unit
Definition: GridNotifiers.h:1297
bool Trinity::PlayerAtMinimumRangeAway::operator() |
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Player * |
player | ) |
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inline |
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1658
float fRange
Definition: GridNotifiers.h:1298
Unit const * unit
Definition: GridNotifiers.h:1297
float Trinity::PlayerAtMinimumRangeAway::fRange |
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private |
Unit const* Trinity::PlayerAtMinimumRangeAway::unit |
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private |
The documentation for this class was generated from the following file: