#include <CharacterPackets.h>
WorldPackets::Character::PlayerLogin::PlayerLogin |
( |
WorldPacket && |
packet | ) |
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inline |
Definition: Opcodes.h:509
ClientPacket(WorldPacket &&packet)
Definition: Packet.h:62
void WorldPackets::Character::PlayerLogin::Read |
( |
| ) |
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overridevirtual |
Implements WorldPackets::Packet.
ObjectGuid Guid
Guid of the player that is logging in.
Definition: CharacterPackets.h:419
float FarClip
Visibility distance (for terrain)
Definition: CharacterPackets.h:420
WorldPacket _worldPacket
Definition: Packet.h:43
float WorldPackets::Character::PlayerLogin::FarClip = 0.0f |
Visibility distance (for terrain)
ObjectGuid WorldPackets::Character::PlayerLogin::Guid |
Guid of the player that is logging in.
The documentation for this class was generated from the following files: