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| kalecgos_teleporter () |
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bool | OnGossipHello (Player *player, GameObject *go) override |
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virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *) |
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virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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virtual void | OnDestroyed (GameObject *, Player *) |
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virtual void | OnDamaged (GameObject *, Player *) |
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virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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virtual GameObjectAI * | GetAI (GameObject *) const |
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const std::string & | GetName () const |
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virtual void | OnUpdate (GameObject *, uint32) |
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kalecgos_teleporter::kalecgos_teleporter |
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inline |
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592
Reimplemented from GameObjectScript.
554 #if MAX_PLAYERS_IN_SPECTRAL_REALM > 0
555 uint8 SpectralPlayers = 0;
559 if (i->GetSource() && i->GetSource()->GetPositionZ() <
DEMON_REALM_Z + 5)
565 player->GetSession()->SendNotification(
GO_FAILED);
Map * GetMap() const
Definition: Object.h:543
#define GO_FAILED
Definition: boss_kalecgos.cpp:82
#define MAX_PLAYERS_IN_SPECTRAL_REALM
Definition: boss_kalecgos.cpp:97
iterator begin()
Definition: MapRefManager.h:37
Definition: LinkedList.h:141
void CastSpell(Unit *target, uint32 spell, bool triggered=true)
Definition: GameObject.cpp:1833
Definition: boss_kalecgos.cpp:59
#define DEMON_REALM_Z
Definition: boss_kalecgos.cpp:95
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
Definition: boss_kalecgos.cpp:53
uint8_t uint8
Definition: Define.h:152
iterator end()
Definition: MapRefManager.h:38
The documentation for this class was generated from the following file: