#include <GuildPackets.h>
WorldPackets::Guild::GuildPartyState::GuildPartyState |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1106
Implements WorldPackets::Packet.
int32 NumRequired
Definition: GuildPackets.h:657
float GuildXPEarnedMult
Definition: GuildPackets.h:655
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
int32 NumMembers
Definition: GuildPackets.h:656
bool InGuildParty
Definition: GuildPackets.h:658
float WorldPackets::Guild::GuildPartyState::GuildXPEarnedMult = 0.0f |
bool WorldPackets::Guild::GuildPartyState::InGuildParty = false |
int32 WorldPackets::Guild::GuildPartyState::NumMembers = 0 |
int32 WorldPackets::Guild::GuildPartyState::NumRequired = 0 |
The documentation for this class was generated from the following files: