TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_aquementas::npc_aquementasAI Struct Reference

Public Member Functions

 npc_aquementasAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SendItem (Unit *receiver)
 
void EnterCombat (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 SendItemTimer
 
uint32 SwitchFactionTimer
 
bool isFriendly
 
uint32 FrostShockTimer
 
uint32 AquaJetTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_aquementas::npc_aquementasAI::npc_aquementasAI ( Creature *  creature)
inline
69  : ScriptedAI(creature)
70  {
71  Initialize();
72  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_tanaris.cpp:74

+ Here is the call graph for this function:

Member Function Documentation

void npc_aquementas::npc_aquementasAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

115  {
116  Talk(AGGRO_YELL_AQUE, who);
117  }
Definition: zone_tanaris.cpp:46
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

+ Here is the call graph for this function:

void npc_aquementas::npc_aquementasAI::Initialize ( void  )
inline
75  {
76  SendItemTimer = 0;
77  SwitchFactionTimer = 10000;
78 
79  isFriendly = true;
80 
81  AquaJetTimer = 5000;
82  FrostShockTimer = 1000;
83  }
uint32 SwitchFactionTimer
Definition: zone_tanaris.cpp:86
uint32 AquaJetTimer
Definition: zone_tanaris.cpp:90
uint32 FrostShockTimer
Definition: zone_tanaris.cpp:89
bool isFriendly
Definition: zone_tanaris.cpp:87
uint32 SendItemTimer
Definition: zone_tanaris.cpp:85

+ Here is the caller graph for this function:

void npc_aquementas::npc_aquementasAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

93  {
94  Initialize();
95  me->setFaction(35);
96  }
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: zone_tanaris.cpp:74

+ Here is the call graph for this function:

void npc_aquementas::npc_aquementasAI::SendItem ( Unit *  receiver)
inline
99  {
100  Player* player = receiver->ToPlayer();
101 
102  if (player && player->HasItemCount(ITEM_BOOK_OF_AQUOR, 1, false) &&
103  player->HasItemCount(ITEM_SILVERY_CLAWS, 11, false) &&
104  player->HasItemCount(ITEM_IRONTREE_HEART, 1, false) &&
105  !player->HasItemCount(ITEM_SILVER_TOTEM, 1, true))
106  {
107  ItemPosCountVec dest;
108  uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 11522, 1, NULL);
109  if (msg == EQUIP_ERR_OK)
110  player->StoreNewItem(dest, ITEM_SILVER_TOTEM, true);
111  }
112  }
Definition: zone_tanaris.cpp:53
Definition: Unit.h:379
Definition: zone_tanaris.cpp:54
arena_t NULL
Definition: jemalloc_internal.h:624
Player * ToPlayer()
Definition: Object.h:191
Definition: Item.h:48
Definition: zone_tanaris.cpp:51
Definition: Unit.h:378
Definition: zone_tanaris.cpp:52
uint8_t uint8
Definition: Define.h:152

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void npc_aquementas::npc_aquementasAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

120  {
121  if (isFriendly)
122  {
123  if (SwitchFactionTimer <= diff)
124  {
125  me->setFaction(91);
126  isFriendly = false;
127  } else SwitchFactionTimer -= diff;
128  }
129 
130  if (!UpdateVictim())
131  return;
132 
133  if (!isFriendly)
134  {
135  if (SendItemTimer <= diff)
136  {
137  if (me->GetVictim() && me->EnsureVictim()->GetTypeId() == TYPEID_PLAYER)
138  SendItem(me->GetVictim());
139  SendItemTimer = 5000;
140  } else SendItemTimer -= diff;
141  }
142 
143  if (FrostShockTimer <= diff)
144  {
146  FrostShockTimer = 15000;
147  } else FrostShockTimer -= diff;
148 
149  if (AquaJetTimer <= diff)
150  {
152  AquaJetTimer = 15000;
153  } else AquaJetTimer -= diff;
154 
156  }
uint32 SwitchFactionTimer
Definition: zone_tanaris.cpp:86
Definition: zone_tanaris.cpp:49
void SendItem(Unit *receiver)
Definition: zone_tanaris.cpp:98
Unit * EnsureVictim() const
Definition: Unit.h:1381
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 AquaJetTimer
Definition: zone_tanaris.cpp:90
uint32 FrostShockTimer
Definition: zone_tanaris.cpp:89
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
bool isFriendly
Definition: zone_tanaris.cpp:87
Unit * GetVictim() const
Definition: Unit.h:1379
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 SendItemTimer
Definition: zone_tanaris.cpp:85
Definition: ObjectGuid.h:33
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: zone_tanaris.cpp:48

+ Here is the call graph for this function:

Member Data Documentation

uint32 npc_aquementas::npc_aquementasAI::AquaJetTimer
uint32 npc_aquementas::npc_aquementasAI::FrostShockTimer
bool npc_aquementas::npc_aquementasAI::isFriendly
uint32 npc_aquementas::npc_aquementasAI::SendItemTimer
uint32 npc_aquementas::npc_aquementasAI::SwitchFactionTimer

The documentation for this struct was generated from the following file: