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| go_ethereum_stasis () |
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bool | OnGossipHello (Player *player, GameObject *go) override |
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virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *) |
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virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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virtual void | OnDestroyed (GameObject *, Player *) |
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virtual void | OnDamaged (GameObject *, Player *) |
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virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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virtual GameObjectAI * | GetAI (GameObject *) const |
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const std::string & | GetName () const |
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virtual void | OnUpdate (GameObject *, uint32) |
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go_ethereum_stasis::go_ethereum_stasis |
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inline |
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592
Reimplemented from GameObjectScript.
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
float GetAngle(Position const *pos) const
Definition: Position.cpp:63
uint32_t uint32
Definition: Define.h:150
const uint32 NpcStasisEntry[]
Definition: go_scripts.cpp:264
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=NULL)
Definition: GameObject.cpp:1182
uint32 rand32()
Definition: Random.cpp:64
float GetPositionX() const
Definition: Position.h:104
The documentation for this class was generated from the following file: