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boss_maexxna::boss_maexxnaAI Struct Reference

Public Member Functions

 boss_maexxnaAI (Creature *creature)
 
void EnterCombat (Unit *) override
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_maexxna::boss_maexxnaAI::boss_maexxnaAI ( Creature *  creature)
inline
100 : BossAI(creature, BOSS_MAEXXNA) { }
Definition: naxxramas.h:29
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_maexxna::boss_maexxnaAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

103  {
104  _EnterCombat();
110  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_maexxna.cpp:66
uint32 urandms(uint32 min, uint32 max)
Definition: Random.cpp:51
Definition: boss_maexxna.cpp:65
Definition: boss_maexxna.cpp:67
Definition: boss_maexxna.cpp:64
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_maexxna.cpp:63
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371

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void boss_maexxna::boss_maexxnaAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

113  {
114  _Reset();
116  }
Definition: boss_maexxna.cpp:26
void _Reset()
Definition: ScriptedCreature.cpp:457
InstanceScript *const instance
Definition: ScriptedCreature.h:340
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:540

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void boss_maexxna::boss_maexxnaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

119  {
120  if (!UpdateVictim())
121  return;
122 
124  {
126  }
127 
128  events.Update(diff);
129 
130  while (uint32 eventId = events.ExecuteEvent())
131  {
132  switch (eventId)
133  {
134  case EVENT_WRAP:
135  {
136  std::list<Unit*> targets;
138  if (!targets.empty())
139  {
141  int8 wrapPos = -1;
142  for (Unit* target : targets)
143  {
144  if (wrapPos == -1) // allow all positions on the first target
145  wrapPos = urand(0, MAX_WRAP_POSITION - 1);
146  else // on subsequent iterations, only allow positions that are not equal to the previous one (this is sufficient since we should only have two targets at most, ever)
147  wrapPos = (wrapPos + urand(1, MAX_WRAP_POSITION - 1)) % MAX_WRAP_POSITION;
148 
149  target->RemoveAura(RAID_MODE(SPELL_WEB_SPRAY_10, SPELL_WEB_SPRAY_25));
151  {
152  wrap->AI()->SetGUID(target->GetGUID()); // handles application of debuff
153  target->GetMotionMaster()->MoveJump(WrapPositions[wrapPos], WEB_WRAP_MOVE_SPEED, WEB_WRAP_MOVE_SPEED); // move after stun to avoid stun cancelling move
154  }
155  }
156  }
158  break;
159  }
160  case EVENT_SPRAY:
164  break;
165  case EVENT_SHOCK:
168  break;
169  case EVENT_POISON:
172  break;
173  case EVENT_SUMMON:
175  uint8 amount = urand(8, 10);
176  for (uint8 i = 0; i < amount; ++i)
179  break;
180  }
181  }
182 
184  }
Definition: boss_maexxna.cpp:39
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
int8_t int8
Definition: Define.h:148
Definition: boss_maexxna.cpp:30
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_maexxna.cpp:66
Definition: boss_maexxna.cpp:44
uint32 urandms(uint32 min, uint32 max)
Definition: Random.cpp:51
Definition: boss_maexxna.cpp:45
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_maexxna.cpp:65
Definition: boss_maexxna.cpp:29
#define SPELL_FRENZY_HELPER
Definition: boss_maexxna.cpp:33
Definition: boss_maexxna.cpp:72
Definition: Creature.h:467
Definition: boss_maexxna.cpp:31
float wrap(float t, float lo, float hi)
Definition: g3dmath.h:495
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_maexxna.cpp:67
Definition: boss_maexxna.cpp:38
Definition: Object.h:56
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:377
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
#define MAX_WRAP_POSITION
Definition: boss_maexxna.cpp:48
uint32_t uint32
Definition: Define.h:150
Definition: boss_maexxna.cpp:64
void SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:96
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_maexxna.cpp:63
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:293
Definition: Common.h:103
Definition: boss_maexxna.cpp:28
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: Object.h:59
const float WEB_WRAP_MOVE_SPEED
Definition: boss_maexxna.cpp:70
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
const Position WrapPositions[MAX_WRAP_POSITION]
Definition: boss_maexxna.cpp:49
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_maexxna.cpp:27
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
Definition: boss_maexxna.cpp:37

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The documentation for this struct was generated from the following file: