#include <NPCPackets.h>
WorldPackets::NPC::GossipMessage::GossipMessage |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1057
Implements WorldPackets::Packet.
50 for (ClientGossipText
const& text :
GossipText)
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
int32 FriendshipFactionID
Definition: NPCPackets.h:76
std::vector< ClientGossipOptions > GossipOptions
Definition: NPCPackets.h:75
void WriteString(std::string const &str)
Definition: ByteBuffer.h:540
std::vector< ClientGossipText > GossipText
Definition: NPCPackets.h:78
ObjectGuid GossipGUID
Definition: NPCPackets.h:77
int32 TextID
Definition: NPCPackets.h:79
int32 GossipID
Definition: NPCPackets.h:80
int32_t int32
Definition: g3dmath.h:167
void WriteBits(T value, int32 bits)
Definition: ByteBuffer.h:198
int32 WorldPackets::NPC::GossipMessage::FriendshipFactionID = 0 |
ObjectGuid WorldPackets::NPC::GossipMessage::GossipGUID |
int32 WorldPackets::NPC::GossipMessage::GossipID = 0 |
int32 WorldPackets::NPC::GossipMessage::TextID = 0 |
The documentation for this class was generated from the following files: