achievement_intense_cold::achievement_intense_cold |
( |
| ) |
|
|
inline |
AchievementCriteriaScript(const char *name)
Definition: ScriptMgr.cpp:1658
bool achievement_intense_cold::OnCheck |
( |
Player * |
player, |
|
|
Unit * |
target |
|
) |
| |
|
inlineoverridevirtual |
Implements AchievementCriteriaScript.
281 if (!_intenseColdList.empty())
282 for (GuidList::const_iterator itr = _intenseColdList.begin(); itr != _intenseColdList.end(); ++itr)
283 if (player->GetGUID() == *itr)
Definition: boss_keristrasza.cpp:67
std::list< ObjectGuid > GuidList
Definition: ObjectGuid.h:333
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
CreatureAI * AI() const
Definition: Creature.h:525
Creature * ToCreature()
Definition: Object.h:194
The documentation for this class was generated from the following file: