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boss_keristrasza::boss_keristraszaAI Struct Reference

Public Member Functions

 boss_keristraszaAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
bool CheckContainmentSpheres (bool removePrison=false)
 
void RemovePrison (bool remove)
 
void SetGUID (ObjectGuid guid, int32 id) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

GuidList _intenseColdList
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Private Attributes

bool _intenseCold
 
bool _enrage
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_keristrasza::boss_keristraszaAI::boss_keristraszaAI ( Creature *  creature)
inline
69  : BossAI(creature, DATA_KERISTRASZA)
70  {
71  Initialize();
72  }
Definition: nexus.h:32
void Initialize()
Definition: boss_keristrasza.cpp:74
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

bool boss_keristrasza::boss_keristraszaAI::CheckContainmentSpheres ( bool  removePrison = false)
inline
115  {
117  {
118  GameObject* containmentSpheres = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(i));
119  if (!containmentSpheres || containmentSpheres->GetGoState() != GO_STATE_ACTIVE)
120  return false;
121  }
122  if (removePrison)
123  RemovePrison(true);
124  return true;
125  }
GOState GetGoState() const
Definition: GameObject.h:966
void RemovePrison(bool remove)
Definition: boss_keristrasza.cpp:127
Definition: nexus.h:34
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint32_t uint32
Definition: Define.h:150
Definition: GameObject.h:880
Definition: boss_keristrasza.cpp:59
Definition: GameObject.h:822
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_keristrasza::boss_keristraszaAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

151  {
152  if (!_enrage && me->HealthBelowPctDamaged(25, damage))
153  {
154  Talk(SAY_ENRAGE);
155  Talk(SAY_FRENZY);
157  _enrage = true;
158  }
159  }
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Definition: boss_keristrasza.cpp:50
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_keristrasza.cpp:31
Definition: boss_keristrasza.cpp:53
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool _enrage
Definition: boss_keristrasza.cpp:201

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void boss_keristrasza::boss_keristraszaAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

92  {
93  Talk(SAY_AGGRO);
95  _EnterCombat();
96 
100  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_keristrasza.cpp:48
Definition: boss_keristrasza.cpp:40
Definition: boss_keristrasza.cpp:41
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_keristrasza.cpp:34
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:277
Definition: boss_keristrasza.cpp:42
EventMap events
Definition: ScriptedCreature.h:371

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void boss_keristrasza::boss_keristraszaAI::Initialize ( void  )
inline
75  {
76  _enrage = false;
77  _intenseCold = true;
78  }
bool _intenseCold
Definition: boss_keristrasza.cpp:200
bool _enrage
Definition: boss_keristrasza.cpp:201

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void boss_keristrasza::boss_keristraszaAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

103  {
104  Talk(SAY_DEATH);
105  _JustDied();
106  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_keristrasza.cpp:51
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_keristrasza::boss_keristraszaAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

109  {
110  if (who->GetTypeId() == TYPEID_PLAYER)
111  Talk(SAY_SLAY);
112  }
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_keristrasza.cpp:49
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_keristrasza::boss_keristraszaAI::RemovePrison ( bool  remove)
inline
128  {
129  if (remove)
130  {
135  }
136  else
137  {
140  DoCast(me, SPELL_FROZEN_PRISON, false);
141  }
142  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: Unit.h:674
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_keristrasza.cpp:28
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: UpdateFields.h:109

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void boss_keristrasza::boss_keristraszaAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

81  {
82  Initialize();
83  _intenseColdList.clear();
84 
86 
88  _Reset();
89  }
GuidList _intenseColdList
Definition: boss_keristrasza.cpp:204
void RemovePrison(bool remove)
Definition: boss_keristrasza.cpp:127
Creature *const me
Definition: CreatureAI.h:71
bool CheckContainmentSpheres(bool removePrison=false)
Definition: boss_keristrasza.cpp:114
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_keristrasza.cpp:74
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: Unit.h:691

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void boss_keristrasza::boss_keristraszaAI::SetGUID ( ObjectGuid  guid,
int32  id 
)
inlineoverridevirtual

Reimplemented from UnitAI.

145  {
146  if (id == DATA_INTENSE_COLD)
147  _intenseColdList.push_back(guid);
148  }
GuidList _intenseColdList
Definition: boss_keristrasza.cpp:204
Definition: boss_keristrasza.cpp:58
void boss_keristrasza::boss_keristraszaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

162  {
163  if (!UpdateVictim())
164  return;
165 
166  events.Update(diff);
167 
169  return;
170 
171  while (uint32 eventId = events.ExecuteEvent())
172  {
173  switch (eventId)
174  {
178  break;
182  break;
183  case EVENT_TAIL_SWEEP:
185  if (IsHeroic())
187  else if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
188  DoCast(target, SPELL_CRYSTAL_CHAINS);
190  break;
191  default:
192  break;
193  }
194  }
195 
197  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: boss_keristrasza.cpp:32
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_keristrasza.cpp:29
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: boss_keristrasza.cpp:40
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_keristrasza.cpp:41
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_keristrasza.cpp:33
Definition: boss_keristrasza.cpp:30
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:277
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_keristrasza.cpp:42
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_keristrasza.cpp:52
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305

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Member Data Documentation

bool boss_keristrasza::boss_keristraszaAI::_enrage
private
bool boss_keristrasza::boss_keristraszaAI::_intenseCold
private
GuidList boss_keristrasza::boss_keristraszaAI::_intenseColdList

The documentation for this struct was generated from the following file: