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boss_keristrasza::boss_keristraszaAI Struct Reference

Public Member Functions

 boss_keristraszaAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
bool CheckContainmentSpheres (bool removePrison=false)
 
void RemovePrison (bool remove)
 
void SetGUID (ObjectGuid guid, int32 id) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

GuidList _intenseColdList
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Private Attributes

bool _intenseCold
 
bool _enrage
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_keristrasza::boss_keristraszaAI::boss_keristraszaAI ( Creature creature)
inline
69  : BossAI(creature, DATA_KERISTRASZA)
70  {
71  Initialize();
72  }
Definition: nexus.h:32
void Initialize()
Definition: boss_keristrasza.cpp:74
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

bool boss_keristrasza::boss_keristraszaAI::CheckContainmentSpheres ( bool  removePrison = false)
inline
115  {
117  {
118  GameObject* containmentSpheres = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(i));
119  if (!containmentSpheres || containmentSpheres->GetGoState() != GO_STATE_ACTIVE)
120  return false;
121  }
122  if (removePrison)
123  RemovePrison(true);
124  return true;
125  }
GOState GetGoState() const
Definition: GameObject.h:966
void RemovePrison(bool remove)
Definition: boss_keristrasza.cpp:127
Definition: nexus.h:34
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint32_t uint32
Definition: Define.h:150
Definition: GameObject.h:880
Definition: boss_keristrasza.cpp:59
Definition: GameObject.h:822
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_keristrasza::boss_keristraszaAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

151  {
152  if (!_enrage && me->HealthBelowPctDamaged(25, damage))
153  {
154  Talk(SAY_ENRAGE);
155  Talk(SAY_FRENZY);
157  _enrage = true;
158  }
159  }
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Definition: boss_keristrasza.cpp:50
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_keristrasza.cpp:31
Definition: boss_keristrasza.cpp:53
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool _enrage
Definition: boss_keristrasza.cpp:201

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void boss_keristrasza::boss_keristraszaAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

92  {
93  Talk(SAY_AGGRO);
95  _EnterCombat();
96 
100  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_keristrasza.cpp:48
Definition: boss_keristrasza.cpp:40
Definition: boss_keristrasza.cpp:41
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_keristrasza.cpp:34
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:277
Definition: boss_keristrasza.cpp:42
EventMap events
Definition: ScriptedCreature.h:371

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void boss_keristrasza::boss_keristraszaAI::Initialize ( void  )
inline
75  {
76  _enrage = false;
77  _intenseCold = true;
78  }
bool _intenseCold
Definition: boss_keristrasza.cpp:200
bool _enrage
Definition: boss_keristrasza.cpp:201

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void boss_keristrasza::boss_keristraszaAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

103  {
104  Talk(SAY_DEATH);
105  _JustDied();
106  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_keristrasza.cpp:51
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_keristrasza::boss_keristraszaAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

109  {
110  if (who->GetTypeId() == TYPEID_PLAYER)
111  Talk(SAY_SLAY);
112  }
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_keristrasza.cpp:49
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_keristrasza::boss_keristraszaAI::RemovePrison ( bool  remove)
inline
128  {
129  if (remove)
130  {
135  }
136  else
137  {
140  DoCast(me, SPELL_FROZEN_PRISON, false);
141  }
142  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: Unit.h:674
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_keristrasza.cpp:28
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: UpdateFields.h:109

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void boss_keristrasza::boss_keristraszaAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

81  {
82  Initialize();
83  _intenseColdList.clear();
84 
86 
88  _Reset();
89  }
GuidList _intenseColdList
Definition: boss_keristrasza.cpp:204
void RemovePrison(bool remove)
Definition: boss_keristrasza.cpp:127
Creature *const me
Definition: CreatureAI.h:71
bool CheckContainmentSpheres(bool removePrison=false)
Definition: boss_keristrasza.cpp:114
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_keristrasza.cpp:74
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: Unit.h:691

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void boss_keristrasza::boss_keristraszaAI::SetGUID ( ObjectGuid  guid,
int32  id 
)
inlineoverridevirtual

Reimplemented from UnitAI.

145  {
146  if (id == DATA_INTENSE_COLD)
147  _intenseColdList.push_back(guid);
148  }
GuidList _intenseColdList
Definition: boss_keristrasza.cpp:204
Definition: boss_keristrasza.cpp:58
void boss_keristrasza::boss_keristraszaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

162  {
163  if (!UpdateVictim())
164  return;
165 
166  events.Update(diff);
167 
169  return;
170 
171  while (uint32 eventId = events.ExecuteEvent())
172  {
173  switch (eventId)
174  {
178  break;
182  break;
183  case EVENT_TAIL_SWEEP:
185  if (IsHeroic())
187  else if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
188  DoCast(target, SPELL_CRYSTAL_CHAINS);
190  break;
191  default:
192  break;
193  }
194  }
195 
197  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: boss_keristrasza.cpp:32
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_keristrasza.cpp:29
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: boss_keristrasza.cpp:40
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_keristrasza.cpp:41
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_keristrasza.cpp:33
Definition: boss_keristrasza.cpp:30
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:277
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_keristrasza.cpp:42
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_keristrasza.cpp:52
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305

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Member Data Documentation

bool boss_keristrasza::boss_keristraszaAI::_enrage
private
bool boss_keristrasza::boss_keristraszaAI::_intenseCold
private
GuidList boss_keristrasza::boss_keristraszaAI::_intenseColdList

The documentation for this struct was generated from the following file: