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boss_mekgineer_steamrigger::boss_mekgineer_steamriggerAI Struct Reference

Public Member Functions

 boss_mekgineer_steamriggerAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void EnterCombat (Unit *) override
 
void SummonMechanichs ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 Shrink_Timer
 
uint32 Saw_Blade_Timer
 
uint32 Electrified_Net_Timer
 
bool Summon75
 
bool Summon50
 
bool Summon25
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_mekgineer_steamrigger::boss_mekgineer_steamriggerAI::boss_mekgineer_steamriggerAI ( Creature *  creature)
inline
65  : ScriptedAI(creature)
66  {
67  Initialize();
68  instance = creature->GetInstanceScript();
69  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_mekgineer_steamrigger.cpp:71
InstanceScript * instance
Definition: boss_mekgineer_steamrigger.cpp:82

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Member Function Documentation

void boss_mekgineer_steamrigger::boss_mekgineer_steamriggerAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

111  {
112  Talk(SAY_AGGRO);
113 
115  }
InstanceScript * instance
Definition: boss_mekgineer_steamrigger.cpp:82
Definition: boss_mekgineer_steamrigger.cpp:32
Definition: InstanceScript.h:59
Definition: steam_vault.h:29
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273

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void boss_mekgineer_steamrigger::boss_mekgineer_steamriggerAI::Initialize ( void  )
inline
72  {
73  Shrink_Timer = 20000;
74  Saw_Blade_Timer = 15000;
75  Electrified_Net_Timer = 10000;
76 
77  Summon75 = false;
78  Summon50 = false;
79  Summon25 = false;
80  }
bool Summon25
Definition: boss_mekgineer_steamrigger.cpp:89
bool Summon75
Definition: boss_mekgineer_steamrigger.cpp:87
uint32 Saw_Blade_Timer
Definition: boss_mekgineer_steamrigger.cpp:85
uint32 Shrink_Timer
Definition: boss_mekgineer_steamrigger.cpp:84
bool Summon50
Definition: boss_mekgineer_steamrigger.cpp:88
uint32 Electrified_Net_Timer
Definition: boss_mekgineer_steamrigger.cpp:86

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void boss_mekgineer_steamrigger::boss_mekgineer_steamriggerAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

99  {
100  Talk(SAY_DEATH);
101 
103  }
Definition: inflate.h:49
InstanceScript * instance
Definition: boss_mekgineer_steamrigger.cpp:82
Definition: steam_vault.h:29
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: boss_mekgineer_steamrigger.cpp:34

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void boss_mekgineer_steamrigger::boss_mekgineer_steamriggerAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

106  {
107  Talk(SAY_SLAY);
108  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_mekgineer_steamrigger.cpp:33

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void boss_mekgineer_steamrigger::boss_mekgineer_steamriggerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

92  {
93  Initialize();
94 
96  }
void Initialize()
Definition: boss_mekgineer_steamrigger.cpp:71
InstanceScript * instance
Definition: boss_mekgineer_steamrigger.cpp:82
Definition: InstanceScript.h:58
Definition: steam_vault.h:29
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273

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void boss_mekgineer_steamrigger::boss_mekgineer_steamriggerAI::SummonMechanichs ( )
inline
119  {
121 
125 
126  if (rand32() % 2)
128  if (rand32() % 2)
130  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
Definition: boss_mekgineer_steamrigger.cpp:31
Definition: Object.h:55
uint32 rand32()
Definition: Random.cpp:64
Definition: boss_mekgineer_steamrigger.cpp:50

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void boss_mekgineer_steamrigger::boss_mekgineer_steamriggerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

133  {
134  if (!UpdateVictim())
135  return;
136 
137  if (Shrink_Timer <= diff)
138  {
140  Shrink_Timer = 20000;
141  } else Shrink_Timer -= diff;
142 
143  if (Saw_Blade_Timer <= diff)
144  {
145  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
146  DoCast(target, SPELL_SAW_BLADE);
147  else
149 
150  Saw_Blade_Timer = 15000;
151  } else Saw_Blade_Timer -= diff;
152 
153  if (Electrified_Net_Timer <= diff)
154  {
156  Electrified_Net_Timer = 10000;
157  }
158  else Electrified_Net_Timer -= diff;
159 
160  if (!Summon75)
161  {
162  if (HealthBelowPct(75))
163  {
165  Summon75 = true;
166  }
167  }
168 
169  if (!Summon50)
170  {
171  if (HealthBelowPct(50))
172  {
174  Summon50 = true;
175  }
176  }
177 
178  if (!Summon25)
179  {
180  if (HealthBelowPct(25))
181  {
183  Summon25 = true;
184  }
185  }
186 
188  }
void SummonMechanichs()
Definition: boss_mekgineer_steamrigger.cpp:118
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
bool Summon25
Definition: boss_mekgineer_steamrigger.cpp:89
Definition: boss_mekgineer_steamrigger.cpp:40
Definition: boss_mekgineer_steamrigger.cpp:39
Definition: boss_mekgineer_steamrigger.cpp:41
bool Summon75
Definition: boss_mekgineer_steamrigger.cpp:87
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 Saw_Blade_Timer
Definition: boss_mekgineer_steamrigger.cpp:85
uint32 Shrink_Timer
Definition: boss_mekgineer_steamrigger.cpp:84
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
bool Summon50
Definition: boss_mekgineer_steamrigger.cpp:88
uint32 Electrified_Net_Timer
Definition: boss_mekgineer_steamrigger.cpp:86

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Member Data Documentation

uint32 boss_mekgineer_steamrigger::boss_mekgineer_steamriggerAI::Electrified_Net_Timer
InstanceScript* boss_mekgineer_steamrigger::boss_mekgineer_steamriggerAI::instance
uint32 boss_mekgineer_steamrigger::boss_mekgineer_steamriggerAI::Saw_Blade_Timer
uint32 boss_mekgineer_steamrigger::boss_mekgineer_steamriggerAI::Shrink_Timer
bool boss_mekgineer_steamrigger::boss_mekgineer_steamriggerAI::Summon25
bool boss_mekgineer_steamrigger::boss_mekgineer_steamriggerAI::Summon50
bool boss_mekgineer_steamrigger::boss_mekgineer_steamriggerAI::Summon75

The documentation for this struct was generated from the following file: