2623 if (player->GetLastPetNumber())
2626 Pet* newPet =
new Pet(player, newPetType);
2627 if (newPet->
LoadPetFromDB(player, 0, player->GetLastPetNumber(),
true))
Definition: PetDefines.h:24
Definition: spell_generic.cpp:2601
void SetEntry(uint32 entry)
Definition: Object.h:108
void setDeathState(DeathState s) override
Definition: Pet.cpp:521
Definition: PetDefines.h:25
Player * ToPlayer()
Definition: Object.h:191
Powers getPowerType() const
Definition: Unit.h:1444
void SetPower(Powers power, int32 val)
Definition: Unit.cpp:11607
Definition: spell_generic.cpp:2603
Unit * GetCaster()
Definition: SpellScript.cpp:394
bool LoadPetFromDB(Player *owner, uint32 petentry=0, uint32 petnumber=0, bool current=false)
Definition: Pet.cpp:99
Definition: SharedDefines.h:169
Definition: spell_generic.cpp:2602
int32 GetMaxPower(Powers power) const
Definition: Unit.cpp:11598
uint32 GetEntry() const
Definition: Object.h:107
void SetFullHealth()
Definition: Unit.h:1440
PetType
Definition: PetDefines.h:22
DeathState getDeathState() const
Definition: Unit.h:1695