float m_positionY
Definition: Position.h:53
double frand()
Definition: Vector3.cpp:170
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
float m_positionX
Definition: Position.h:52
Definition: Creature.h:467
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
float m_positionZ
Definition: Position.h:54
Definition: boss_malygos.cpp:156
Unit * GetCaster()
Definition: SpellScript.cpp:394
Creature * ToCreature()
Definition: Object.h:194
Creature * GetHitCreature()
Definition: SpellScript.cpp:451
Definition: Position.h:27