76 if (npc_maghar_captiveAI* EscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->
AI()))
80 EscortAI->Start(
true,
false, player->GetGUID(), quest);
Definition: zone_nagrand.cpp:43
Definition: zone_nagrand.cpp:58
Definition: zone_nagrand.cpp:61
void setFaction(uint32 faction)
Definition: Unit.h:1467
uint32 GetQuestId() const
Definition: QuestDef.h:304
static float m_afAmbushA[]
Definition: zone_nagrand.cpp:64
CreatureAI * AI() const
Definition: Creature.h:525
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_nagrand.cpp:59
Definition: zone_nagrand.cpp:56
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346