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npc_maghar_captive Class Reference

Classes

struct  npc_maghar_captiveAI
 

Public Member Functions

 npc_maghar_captive ()
 
bool OnQuestAccept (Player *player, Creature *creature, const Quest *quest) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *)
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
- Public Member Functions inherited from UnitScript
virtual void OnHeal (Unit *, Unit *, uint32 &)
 
virtual void OnDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &)
 
virtual void ModifyMeleeDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifySpellDamageTaken (Unit *, Unit *, int32 &)
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from UnitScript
 UnitScript (const char *name, bool addToScripts=true)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

npc_maghar_captive::npc_maghar_captive ( )
inline
70 : CreatureScript("npc_maghar_captive") { }
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586

Member Function Documentation

CreatureAI* npc_maghar_captive::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

92  {
93  return new npc_maghar_captiveAI(creature);
94  }
bool npc_maghar_captive::OnQuestAccept ( Player player,
Creature creature,
const Quest quest 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

73  {
74  if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
75  {
76  if (npc_maghar_captiveAI* EscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI()))
77  {
79  creature->setFaction(232);
80  EscortAI->Start(true, false, player->GetGUID(), quest);
81  creature->AI()->Talk(SAY_MAG_START);
82 
86  }
87  }
88  return true;
89  }
Definition: Unit.h:207
Definition: zone_nagrand.cpp:43
Definition: zone_nagrand.cpp:58
Definition: zone_nagrand.cpp:61
void setFaction(uint32 faction)
Definition: Unit.h:1467
uint32 GetQuestId() const
Definition: QuestDef.h:304
static float m_afAmbushA[]
Definition: zone_nagrand.cpp:64
CreatureAI * AI() const
Definition: Creature.h:525
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_nagrand.cpp:59
Definition: zone_nagrand.cpp:56
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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The documentation for this class was generated from the following file: