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npc_maghar_captive::npc_maghar_captiveAI Struct Reference

Public Member Functions

 npc_maghar_captiveAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void WaypointReached (uint32 waypointId) override
 
void JustSummoned (Creature *summoned) override
 
void SpellHitTarget (Unit *, const SpellInfo *spell) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI ()
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
virtual bool IsEscorted () const override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance () const
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack () const
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID () const
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 ChainLightningTimer
 
uint32 HealTimer
 
uint32 FrostShockTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_maghar_captive::npc_maghar_captiveAI::npc_maghar_captiveAI ( Creature creature)
inline
98 : npc_escortAI(creature) { Reset(); }
npc_escortAI(Creature *creature)
Definition: ScriptedEscortAI.cpp:37
void Reset() override
Definition: zone_nagrand.cpp:104

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Member Function Documentation

void npc_maghar_captive::npc_maghar_captiveAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

112  {
114  }
Definition: zone_nagrand.cpp:52
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101

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void npc_maghar_captive::npc_maghar_captiveAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

117  {
119  return;
120 
121  if (Player* player = GetPlayerForEscort())
122  {
123  if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_H) != QUEST_STATUS_COMPLETE)
124  player->FailQuest(QUEST_TOTEM_KARDASH_H);
125  }
126  }
Definition: QuestDef.h:111
Player * GetPlayerForEscort()
Definition: ScriptedEscortAI.h:109
Definition: ScriptedEscortAI.h:47
Definition: zone_nagrand.cpp:56
bool HasEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:96

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void npc_maghar_captive::npc_maghar_captiveAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

154  {
155  if (summoned->GetEntry() == NPC_MURK_BRUTE)
156  summoned->AI()->Talk(SAY_MAG_NO_ESCAPE);
157 
158  if (summoned->IsTotem())
159  return;
160 
161  summoned->SetWalk(false);
163  summoned->AI()->AttackStart(me);
164 
165  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: zone_nagrand.cpp:44
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
float GetPositionY() const
Definition: Position.h:105
CreatureAI * AI() const
Definition: Creature.h:525
float GetPositionZ() const
Definition: Position.h:106
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_nagrand.cpp:59
bool IsTotem() const
Definition: Unit.h:1405
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
uint32 GetEntry() const
Definition: Object.h:107
float GetPositionX() const
Definition: Position.h:104
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void npc_maghar_captive::npc_maghar_captiveAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

105  {
106  ChainLightningTimer = 1000;
107  HealTimer = 0;
108  FrostShockTimer = 6000;
109  }
uint32 FrostShockTimer
Definition: zone_nagrand.cpp:102
uint32 ChainLightningTimer
Definition: zone_nagrand.cpp:100
uint32 HealTimer
Definition: zone_nagrand.cpp:101

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void npc_maghar_captive::npc_maghar_captiveAI::SpellHitTarget ( Unit ,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

168  {
169  if (spell->Id == SPELL_CHAIN_LIGHTNING)
170  {
171  if (rand32() % 10)
172  return;
173 
175  }
176  }
uint32 Id
Definition: SpellInfo.h:329
Definition: zone_nagrand.cpp:51
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 rand32()
Definition: Random.cpp:64
Definition: zone_nagrand.cpp:47

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void npc_maghar_captive::npc_maghar_captiveAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

179  {
181 
182  if (!UpdateVictim())
183  return;
184 
186  return;
187 
188  if (ChainLightningTimer <= diff)
189  {
191  ChainLightningTimer = urand(7000, 14000);
192  }
193  else
194  ChainLightningTimer -= diff;
195 
196  if (HealthBelowPct(30))
197  {
198  if (HealTimer <= diff)
199  {
201  HealTimer = 5000;
202  }
203  else
204  HealTimer -= diff;
205  }
206 
207  if (FrostShockTimer <= diff)
208  {
210  FrostShockTimer = urand(7500, 15000);
211  }
212  else
213  FrostShockTimer -= diff;
214 
216  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
uint32 FrostShockTimer
Definition: zone_nagrand.cpp:102
Definition: zone_nagrand.cpp:51
Creature *const me
Definition: CreatureAI.h:71
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:227
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: zone_nagrand.cpp:54
Definition: zone_nagrand.cpp:53
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 ChainLightningTimer
Definition: zone_nagrand.cpp:100
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
uint32 HealTimer
Definition: zone_nagrand.cpp:101
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159

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void npc_maghar_captive::npc_maghar_captiveAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

129  {
130  switch (waypointId)
131  {
132  case 7:
134 
136  temp->AI()->Talk(SAY_MAG_MORE_REPLY);
137 
141  break;
142  case 16:
144 
145  if (Player* player = GetPlayerForEscort())
146  player->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me);
147 
148  SetRun();
149  break;
150  }
151  }
Player * GetPlayerForEscort()
Definition: ScriptedEscortAI.h:109
Definition: Creature.h:467
Definition: zone_nagrand.cpp:61
Definition: zone_nagrand.cpp:49
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_nagrand.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void SetRun(bool on=true)
Definition: ScriptedEscortAI.cpp:417
Definition: zone_nagrand.cpp:46
Definition: zone_nagrand.cpp:60
Definition: zone_nagrand.cpp:56
static float m_afAmbushB[]
Definition: zone_nagrand.cpp:65
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

uint32 npc_maghar_captive::npc_maghar_captiveAI::ChainLightningTimer
uint32 npc_maghar_captive::npc_maghar_captiveAI::FrostShockTimer
uint32 npc_maghar_captive::npc_maghar_captiveAI::HealTimer

The documentation for this struct was generated from the following file: