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boss_kalec::boss_kalecAI Struct Reference

Public Member Functions

 boss_kalecAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void DamageTaken (Unit *done_by, uint32 &damage) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 RevitalizeTimer
 
uint32 HeroicStrikeTimer
 
uint32 YellTimer
 
uint32 YellSequence
 
ObjectGuid SathGUID
 
bool isEnraged
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_kalec::boss_kalecAI::boss_kalecAI ( Creature creature)
inline
463  : ScriptedAI(creature)
464  {
465  Initialize();
466  instance = creature->GetInstanceScript();
467  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_kalecgos.cpp:469
InstanceScript * instance
Definition: boss_kalecgos.cpp:452

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Member Function Documentation

void boss_kalec::boss_kalecAI::DamageTaken ( Unit done_by,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

487  {
488  if (done_by->GetGUID() != SathGUID)
489  damage = 0;
490  else if (isEnraged)
491  damage *= 3;
492  }
ObjectGuid SathGUID
Definition: boss_kalecgos.cpp:459
ObjectGuid const & GetGUID() const
Definition: Object.h:105
bool isEnraged
Definition: boss_kalecgos.cpp:461

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void boss_kalec::boss_kalecAI::Initialize ( void  )
inline
470  {
471  RevitalizeTimer = 5000;
472  HeroicStrikeTimer = 3000;
473  YellTimer = 5000;
474  YellSequence = 0;
475 
476  isEnraged = false;
477  }
uint32 YellSequence
Definition: boss_kalecgos.cpp:457
uint32 YellTimer
Definition: boss_kalecgos.cpp:456
uint32 RevitalizeTimer
Definition: boss_kalecgos.cpp:454
bool isEnraged
Definition: boss_kalecgos.cpp:461
uint32 HeroicStrikeTimer
Definition: boss_kalecgos.cpp:455

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void boss_kalec::boss_kalecAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

480  {
482 
483  Initialize();
484  }
ObjectGuid SathGUID
Definition: boss_kalecgos.cpp:459
Definition: sunwell_plateau.h:38
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void Initialize()
Definition: boss_kalecgos.cpp:469
InstanceScript * instance
Definition: boss_kalecgos.cpp:452

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void boss_kalec::boss_kalecAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

495  {
498 
499  if (!UpdateVictim())
500  return;
501 
502  if (YellTimer <= diff)
503  {
504  switch (YellSequence)
505  {
506  case 0:
508  ++YellSequence;
509  break;
510  case 1:
511  if (HealthBelowPct(50))
512  {
514  ++YellSequence;
515  }
516  break;
517  case 2:
518  if (HealthBelowPct(10))
519  {
521  ++YellSequence;
522  }
523  break;
524  default:
525  break;
526  }
527  YellTimer = 5000;
528  }
529 
530  if (RevitalizeTimer <= diff)
531  {
533  RevitalizeTimer = 5000;
534  } else RevitalizeTimer -= diff;
535 
536  if (HeroicStrikeTimer <= diff)
537  {
539  HeroicStrikeTimer = 2000;
540  } else HeroicStrikeTimer -= diff;
541 
543  }
uint32 YellSequence
Definition: boss_kalecgos.cpp:457
Definition: boss_kalecgos.cpp:73
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
uint32 YellTimer
Definition: boss_kalecgos.cpp:456
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_kalecgos.cpp:72
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kalecgos.cpp:47
Definition: boss_kalecgos.cpp:55
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_kalecgos.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 RevitalizeTimer
Definition: boss_kalecgos.cpp:454
uint32 HeroicStrikeTimer
Definition: boss_kalecgos.cpp:455
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_kalecgos.cpp:46
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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Member Data Documentation

uint32 boss_kalec::boss_kalecAI::HeroicStrikeTimer
InstanceScript* boss_kalec::boss_kalecAI::instance
bool boss_kalec::boss_kalecAI::isEnraged
uint32 boss_kalec::boss_kalecAI::RevitalizeTimer
ObjectGuid boss_kalec::boss_kalecAI::SathGUID
uint32 boss_kalec::boss_kalecAI::YellSequence
uint32 boss_kalec::boss_kalecAI::YellTimer

The documentation for this struct was generated from the following file: