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boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI Struct Reference

Public Member Functions

 boss_dathrohan_balnazzarAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 uiDiff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 m_uiCrusadersHammer_Timer
 
uint32 m_uiCrusaderStrike_Timer
 
uint32 m_uiMindBlast_Timer
 
uint32 m_uiHolyStrike_Timer
 
uint32 m_uiShadowShock_Timer
 
uint32 m_uiPsychicScream_Timer
 
uint32 m_uiDeepSleep_Timer
 
uint32 m_uiMindControl_Timer
 
bool m_bTransformed
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::boss_dathrohan_balnazzarAI ( Creature creature)
inline
84  : ScriptedAI(creature)
85  {
86  Initialize();
87  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_dathrohan_balnazzar.cpp:89

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Member Function Documentation

void boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

131  {
132  }
void boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::Initialize ( void  )
inline
90  {
93  m_uiMindBlast_Timer = 6000;
94  m_uiHolyStrike_Timer = 18000;
95  m_uiShadowShock_Timer = 4000;
97  m_uiDeepSleep_Timer = 20000;
98  m_uiMindControl_Timer = 10000;
99  m_bTransformed = false;
100  }
uint32 m_uiPsychicScream_Timer
Definition: boss_dathrohan_balnazzar.cpp:107
uint32 m_uiDeepSleep_Timer
Definition: boss_dathrohan_balnazzar.cpp:108
uint32 m_uiCrusadersHammer_Timer
Definition: boss_dathrohan_balnazzar.cpp:102
uint32 m_uiShadowShock_Timer
Definition: boss_dathrohan_balnazzar.cpp:106
uint32 m_uiCrusaderStrike_Timer
Definition: boss_dathrohan_balnazzar.cpp:103
uint32 m_uiMindControl_Timer
Definition: boss_dathrohan_balnazzar.cpp:109
uint32 m_uiHolyStrike_Timer
Definition: boss_dathrohan_balnazzar.cpp:105
bool m_bTransformed
Definition: boss_dathrohan_balnazzar.cpp:110
uint32 m_uiMindBlast_Timer
Definition: boss_dathrohan_balnazzar.cpp:104

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void boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

121  {
122  static uint32 uiCount = sizeof(m_aSummonPoint)/sizeof(SummonDef);
123 
124  for (uint8 i=0; i<uiCount; ++i)
128  }
Definition: Common.h:98
float m_fX
Definition: boss_dathrohan_balnazzar.cpp:56
float m_fY
Definition: boss_dathrohan_balnazzar.cpp:56
Creature *const me
Definition: CreatureAI.h:71
Definition: Object.h:56
uint32_t uint32
Definition: Define.h:150
float m_fZ
Definition: boss_dathrohan_balnazzar.cpp:56
SummonDef m_aSummonPoint[]
Definition: boss_dathrohan_balnazzar.cpp:59
Definition: Common.h:103
uint8_t uint8
Definition: Define.h:152
Definition: boss_dathrohan_balnazzar.cpp:54
Definition: boss_dathrohan_balnazzar.cpp:51
float m_fOrient
Definition: boss_dathrohan_balnazzar.cpp:56
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

113  {
114  Initialize();
115 
116  if (me->GetEntry() == NPC_BALNAZZAR)
118  }
Definition: boss_dathrohan_balnazzar.cpp:50
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_dathrohan_balnazzar.cpp:49
void Initialize()
Definition: boss_dathrohan_balnazzar.cpp:89
uint32 GetEntry() const
Definition: Object.h:107
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr)
Definition: Creature.cpp:407

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void boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

135  {
136  if (!UpdateVictim())
137  return;
138 
139  //START NOT TRANSFORMED
140  if (!m_bTransformed)
141  {
142  //MindBlast
143  if (m_uiMindBlast_Timer <= uiDiff)
144  {
146  m_uiMindBlast_Timer = urand(15000, 20000);
147  } else m_uiMindBlast_Timer -= uiDiff;
148 
149  //CrusadersHammer
150  if (m_uiCrusadersHammer_Timer <= uiDiff)
151  {
154  } else m_uiCrusadersHammer_Timer -= uiDiff;
155 
156  //CrusaderStrike
157  if (m_uiCrusaderStrike_Timer <= uiDiff)
158  {
160  m_uiCrusaderStrike_Timer = 15000;
161  } else m_uiCrusaderStrike_Timer -= uiDiff;
162 
163  //HolyStrike
164  if (m_uiHolyStrike_Timer <= uiDiff)
165  {
167  m_uiHolyStrike_Timer = 15000;
168  } else m_uiHolyStrike_Timer -= uiDiff;
169 
170  //BalnazzarTransform
171  if (HealthBelowPct(40))
172  {
173  if (me->IsNonMeleeSpellCast(false))
174  me->InterruptNonMeleeSpells(false);
175 
176  //restore hp, mana and stun
179  m_bTransformed = true;
180  }
181  }
182  else
183  {
184  //MindBlast
185  if (m_uiMindBlast_Timer <= uiDiff)
186  {
188  m_uiMindBlast_Timer = urand(15000, 20000);
189  } else m_uiMindBlast_Timer -= uiDiff;
190 
191  //ShadowShock
192  if (m_uiShadowShock_Timer <= uiDiff)
193  {
195  m_uiShadowShock_Timer = 11000;
196  } else m_uiShadowShock_Timer -= uiDiff;
197 
198  //PsychicScream
199  if (m_uiPsychicScream_Timer <= uiDiff)
200  {
201  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
202  DoCast(target, SPELL_PSYCHICSCREAM);
203 
204  m_uiPsychicScream_Timer = 20000;
205  } else m_uiPsychicScream_Timer -= uiDiff;
206 
207  //DeepSleep
208  if (m_uiDeepSleep_Timer <= uiDiff)
209  {
210  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
211  DoCast(target, SPELL_SLEEP);
212 
213  m_uiDeepSleep_Timer = 15000;
214  } else m_uiDeepSleep_Timer -= uiDiff;
215 
216  //MindControl
217  if (m_uiMindControl_Timer <= uiDiff)
218  {
220  m_uiMindControl_Timer = 15000;
221  } else m_uiMindControl_Timer -= uiDiff;
222  }
223 
225  }
uint32 m_uiPsychicScream_Timer
Definition: boss_dathrohan_balnazzar.cpp:107
Definition: boss_dathrohan_balnazzar.cpp:44
Definition: boss_dathrohan_balnazzar.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
uint32 m_uiDeepSleep_Timer
Definition: boss_dathrohan_balnazzar.cpp:108
uint32 m_uiCrusadersHammer_Timer
Definition: boss_dathrohan_balnazzar.cpp:102
uint32 m_uiShadowShock_Timer
Definition: boss_dathrohan_balnazzar.cpp:106
Definition: boss_dathrohan_balnazzar.cpp:50
uint32 m_uiCrusaderStrike_Timer
Definition: boss_dathrohan_balnazzar.cpp:103
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
Definition: boss_dathrohan_balnazzar.cpp:33
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_dathrohan_balnazzar.cpp:43
Definition: UnitAI.h:35
Definition: boss_dathrohan_balnazzar.cpp:32
uint32 m_uiMindControl_Timer
Definition: boss_dathrohan_balnazzar.cpp:109
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_dathrohan_balnazzar.cpp:41
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32 m_uiHolyStrike_Timer
Definition: boss_dathrohan_balnazzar.cpp:105
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool m_bTransformed
Definition: boss_dathrohan_balnazzar.cpp:110
Definition: boss_dathrohan_balnazzar.cpp:34
Definition: boss_dathrohan_balnazzar.cpp:42
uint32 m_uiMindBlast_Timer
Definition: boss_dathrohan_balnazzar.cpp:104
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr)
Definition: Creature.cpp:407
Definition: boss_dathrohan_balnazzar.cpp:37

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Member Data Documentation

bool boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_bTransformed
uint32 boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_uiCrusadersHammer_Timer
uint32 boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_uiCrusaderStrike_Timer
uint32 boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_uiDeepSleep_Timer
uint32 boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_uiHolyStrike_Timer
uint32 boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_uiMindBlast_Timer
uint32 boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_uiMindControl_Timer
uint32 boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_uiPsychicScream_Timer
uint32 boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_uiShadowShock_Timer

The documentation for this struct was generated from the following file: