TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI Struct Reference

Public Member Functions

 boss_dathrohan_balnazzarAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 uiDiff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 m_uiCrusadersHammer_Timer
 
uint32 m_uiCrusaderStrike_Timer
 
uint32 m_uiMindBlast_Timer
 
uint32 m_uiHolyStrike_Timer
 
uint32 m_uiShadowShock_Timer
 
uint32 m_uiPsychicScream_Timer
 
uint32 m_uiDeepSleep_Timer
 
uint32 m_uiMindControl_Timer
 
bool m_bTransformed
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::boss_dathrohan_balnazzarAI ( Creature *  creature)
inline
84  : ScriptedAI(creature)
85  {
86  Initialize();
87  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_dathrohan_balnazzar.cpp:89

+ Here is the call graph for this function:

Member Function Documentation

void boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

131  {
132  }
void boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::Initialize ( void  )
inline
90  {
93  m_uiMindBlast_Timer = 6000;
94  m_uiHolyStrike_Timer = 18000;
95  m_uiShadowShock_Timer = 4000;
97  m_uiDeepSleep_Timer = 20000;
98  m_uiMindControl_Timer = 10000;
99  m_bTransformed = false;
100  }
uint32 m_uiPsychicScream_Timer
Definition: boss_dathrohan_balnazzar.cpp:107
uint32 m_uiDeepSleep_Timer
Definition: boss_dathrohan_balnazzar.cpp:108
uint32 m_uiCrusadersHammer_Timer
Definition: boss_dathrohan_balnazzar.cpp:102
uint32 m_uiShadowShock_Timer
Definition: boss_dathrohan_balnazzar.cpp:106
uint32 m_uiCrusaderStrike_Timer
Definition: boss_dathrohan_balnazzar.cpp:103
uint32 m_uiMindControl_Timer
Definition: boss_dathrohan_balnazzar.cpp:109
uint32 m_uiHolyStrike_Timer
Definition: boss_dathrohan_balnazzar.cpp:105
bool m_bTransformed
Definition: boss_dathrohan_balnazzar.cpp:110
uint32 m_uiMindBlast_Timer
Definition: boss_dathrohan_balnazzar.cpp:104

+ Here is the caller graph for this function:

void boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

121  {
122  static uint32 uiCount = sizeof(m_aSummonPoint)/sizeof(SummonDef);
123 
124  for (uint8 i=0; i<uiCount; ++i)
128  }
Definition: Common.h:98
float m_fX
Definition: boss_dathrohan_balnazzar.cpp:56
float m_fY
Definition: boss_dathrohan_balnazzar.cpp:56
Creature *const me
Definition: CreatureAI.h:71
Definition: Object.h:56
uint32_t uint32
Definition: Define.h:150
float m_fZ
Definition: boss_dathrohan_balnazzar.cpp:56
SummonDef m_aSummonPoint[]
Definition: boss_dathrohan_balnazzar.cpp:59
Definition: Common.h:103
uint8_t uint8
Definition: Define.h:152
Definition: boss_dathrohan_balnazzar.cpp:54
Definition: boss_dathrohan_balnazzar.cpp:51
float m_fOrient
Definition: boss_dathrohan_balnazzar.cpp:56
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

+ Here is the call graph for this function:

void boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

113  {
114  Initialize();
115 
116  if (me->GetEntry() == NPC_BALNAZZAR)
118  }
Definition: boss_dathrohan_balnazzar.cpp:50
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_dathrohan_balnazzar.cpp:49
void Initialize()
Definition: boss_dathrohan_balnazzar.cpp:89
uint32 GetEntry() const
Definition: Object.h:107
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr)
Definition: Creature.cpp:407

+ Here is the call graph for this function:

void boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

135  {
136  if (!UpdateVictim())
137  return;
138 
139  //START NOT TRANSFORMED
140  if (!m_bTransformed)
141  {
142  //MindBlast
143  if (m_uiMindBlast_Timer <= uiDiff)
144  {
146  m_uiMindBlast_Timer = urand(15000, 20000);
147  } else m_uiMindBlast_Timer -= uiDiff;
148 
149  //CrusadersHammer
150  if (m_uiCrusadersHammer_Timer <= uiDiff)
151  {
154  } else m_uiCrusadersHammer_Timer -= uiDiff;
155 
156  //CrusaderStrike
157  if (m_uiCrusaderStrike_Timer <= uiDiff)
158  {
160  m_uiCrusaderStrike_Timer = 15000;
161  } else m_uiCrusaderStrike_Timer -= uiDiff;
162 
163  //HolyStrike
164  if (m_uiHolyStrike_Timer <= uiDiff)
165  {
167  m_uiHolyStrike_Timer = 15000;
168  } else m_uiHolyStrike_Timer -= uiDiff;
169 
170  //BalnazzarTransform
171  if (HealthBelowPct(40))
172  {
173  if (me->IsNonMeleeSpellCast(false))
174  me->InterruptNonMeleeSpells(false);
175 
176  //restore hp, mana and stun
179  m_bTransformed = true;
180  }
181  }
182  else
183  {
184  //MindBlast
185  if (m_uiMindBlast_Timer <= uiDiff)
186  {
188  m_uiMindBlast_Timer = urand(15000, 20000);
189  } else m_uiMindBlast_Timer -= uiDiff;
190 
191  //ShadowShock
192  if (m_uiShadowShock_Timer <= uiDiff)
193  {
195  m_uiShadowShock_Timer = 11000;
196  } else m_uiShadowShock_Timer -= uiDiff;
197 
198  //PsychicScream
199  if (m_uiPsychicScream_Timer <= uiDiff)
200  {
201  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
202  DoCast(target, SPELL_PSYCHICSCREAM);
203 
204  m_uiPsychicScream_Timer = 20000;
205  } else m_uiPsychicScream_Timer -= uiDiff;
206 
207  //DeepSleep
208  if (m_uiDeepSleep_Timer <= uiDiff)
209  {
210  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
211  DoCast(target, SPELL_SLEEP);
212 
213  m_uiDeepSleep_Timer = 15000;
214  } else m_uiDeepSleep_Timer -= uiDiff;
215 
216  //MindControl
217  if (m_uiMindControl_Timer <= uiDiff)
218  {
220  m_uiMindControl_Timer = 15000;
221  } else m_uiMindControl_Timer -= uiDiff;
222  }
223 
225  }
uint32 m_uiPsychicScream_Timer
Definition: boss_dathrohan_balnazzar.cpp:107
Definition: boss_dathrohan_balnazzar.cpp:44
Definition: boss_dathrohan_balnazzar.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
uint32 m_uiDeepSleep_Timer
Definition: boss_dathrohan_balnazzar.cpp:108
uint32 m_uiCrusadersHammer_Timer
Definition: boss_dathrohan_balnazzar.cpp:102
uint32 m_uiShadowShock_Timer
Definition: boss_dathrohan_balnazzar.cpp:106
Definition: boss_dathrohan_balnazzar.cpp:50
uint32 m_uiCrusaderStrike_Timer
Definition: boss_dathrohan_balnazzar.cpp:103
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
Definition: boss_dathrohan_balnazzar.cpp:33
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_dathrohan_balnazzar.cpp:43
Definition: UnitAI.h:35
Definition: boss_dathrohan_balnazzar.cpp:32
uint32 m_uiMindControl_Timer
Definition: boss_dathrohan_balnazzar.cpp:109
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_dathrohan_balnazzar.cpp:41
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32 m_uiHolyStrike_Timer
Definition: boss_dathrohan_balnazzar.cpp:105
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool m_bTransformed
Definition: boss_dathrohan_balnazzar.cpp:110
Definition: boss_dathrohan_balnazzar.cpp:34
Definition: boss_dathrohan_balnazzar.cpp:42
uint32 m_uiMindBlast_Timer
Definition: boss_dathrohan_balnazzar.cpp:104
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr)
Definition: Creature.cpp:407
Definition: boss_dathrohan_balnazzar.cpp:37

+ Here is the call graph for this function:

Member Data Documentation

bool boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_bTransformed
uint32 boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_uiCrusadersHammer_Timer
uint32 boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_uiCrusaderStrike_Timer
uint32 boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_uiDeepSleep_Timer
uint32 boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_uiHolyStrike_Timer
uint32 boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_uiMindBlast_Timer
uint32 boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_uiMindControl_Timer
uint32 boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_uiPsychicScream_Timer
uint32 boss_dathrohan_balnazzar::boss_dathrohan_balnazzarAI::m_uiShadowShock_Timer

The documentation for this struct was generated from the following file: