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boss_general_vezax::boss_general_vezaxAI Struct Reference

Public Member Functions

 boss_general_vezaxAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void SpellHitTarget (Unit *who, SpellInfo const *spell) override
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *) override
 
void CheckShamanisticRage ()
 
uint32 GetData (uint32 type) const override
 
void DoAction (int32 action) override
 
UnitCheckPlayersInRange (uint8 playersMin, float rangeMin, float rangeMax)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool shadowDodger
 
bool smellSaronite
 
bool animusDead
 
uint8 vaporCount
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_general_vezax::boss_general_vezaxAI::boss_general_vezaxAI ( Creature creature)
inline
106  : BossAI(creature, BOSS_VEZAX)
107  {
108  Initialize();
109  }
Definition: ulduar.h:43
void Initialize()
Definition: boss_general_vezax.cpp:111
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

Unit* boss_general_vezax::boss_general_vezaxAI::CheckPlayersInRange ( uint8  playersMin,
float  rangeMin,
float  rangeMax 
)
inline
278  {
279  std::list<Player*> PlayerList;
280  Map::PlayerList const& Players = me->GetMap()->GetPlayers();
281  for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
282  {
283  if (Player* player = itr->GetSource())
284  {
285  float distance = player->GetDistance(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
286  if (rangeMin > distance || distance > rangeMax)
287  continue;
288 
289  PlayerList.push_back(player);
290  }
291  }
292 
293  if (PlayerList.empty())
294  return NULL;
295 
296  size_t size = PlayerList.size();
297  if (size < playersMin)
298  return NULL;
299 
301  }
Map * GetMap() const
Definition: Object.h:543
C::value_type const & SelectRandomContainerElement(C const &container)
Definition: Containers.h:68
arena_t NULL
Definition: jemalloc_internal.h:624
iterator begin()
Definition: MapRefManager.h:37
double distance(double x, double y)
Definition: g3dmath.h:731
Creature *const me
Definition: CreatureAI.h:71
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
Definition: LinkedList.h:141
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
float GetPositionX() const
Definition: Position.h:104
iterator end()
Definition: MapRefManager.h:38

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void boss_general_vezax::boss_general_vezaxAI::CheckShamanisticRage ( )
inline
236  {
237  // If Shaman has Shamanistic Rage and use it during the fight, it will cast Corrupted Rage on him
238  Map::PlayerList const& Players = me->GetMap()->GetPlayers();
239  for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
240  if (Player* player = itr->GetSource())
241  if (player->HasSpell(SPELL_SHAMANTIC_RAGE))
242  player->CastSpell(player, SPELL_CORRUPTED_RAGE, false);
243  }
Map * GetMap() const
Definition: Object.h:543
Definition: boss_general_vezax.cpp:66
Definition: boss_general_vezax.cpp:65
iterator begin()
Definition: MapRefManager.h:37
Creature *const me
Definition: CreatureAI.h:71
Definition: LinkedList.h:141
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
iterator end()
Definition: MapRefManager.h:38

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void boss_general_vezax::boss_general_vezaxAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

259  {
260  switch (action)
261  {
262  case ACTION_VAPORS_DIE:
263  smellSaronite = false;
264  break;
265  case ACTION_ANIMUS_DIE:
268  animusDead = true;
269  break;
270  }
271  }
Definition: boss_general_vezax.cpp:50
Definition: boss_general_vezax.cpp:73
Definition: boss_general_vezax.cpp:80
Definition: boss_general_vezax.cpp:72
bool smellSaronite
Definition: boss_general_vezax.cpp:120
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
EventMap events
Definition: ScriptedCreature.h:371
bool animusDead
Definition: boss_general_vezax.cpp:121

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void boss_general_vezax::boss_general_vezaxAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

132  {
133  _EnterCombat();
134 
135  Talk(SAY_AGGRO);
138 
145  }
Definition: boss_general_vezax.cpp:47
Definition: boss_general_vezax.cpp:80
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_general_vezax.cpp:82
Definition: boss_general_vezax.cpp:83
Definition: boss_general_vezax.cpp:27
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_general_vezax.cpp:84
Definition: boss_general_vezax.cpp:81
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void CheckShamanisticRage()
Definition: boss_general_vezax.cpp:235
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_general_vezax.cpp:79
EventMap events
Definition: ScriptedCreature.h:371

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uint32 boss_general_vezax::boss_general_vezaxAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

246  {
247  switch (type)
248  {
249  case DATA_SHADOWDODGER:
250  return shadowDodger ? 1 : 0;
251  case DATA_SMELL_SARONITE:
252  return smellSaronite ? 1 : 0;
253  }
254 
255  return 0;
256  }
Definition: boss_general_vezax.cpp:96
bool smellSaronite
Definition: boss_general_vezax.cpp:120
bool shadowDodger
Definition: boss_general_vezax.cpp:119
Definition: boss_general_vezax.cpp:95
void boss_general_vezax::boss_general_vezaxAI::Initialize ( void  )
inline
112  {
113  shadowDodger = true;
114  smellSaronite = true;
115  animusDead = false;
116  vaporCount = 0;
117  }
bool smellSaronite
Definition: boss_general_vezax.cpp:120
bool shadowDodger
Definition: boss_general_vezax.cpp:119
uint8 vaporCount
Definition: boss_general_vezax.cpp:122
bool animusDead
Definition: boss_general_vezax.cpp:121

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void boss_general_vezax::boss_general_vezaxAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

229  {
230  _JustDied();
231  Talk(SAY_DEATH);
233  }
Definition: boss_general_vezax.cpp:47
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_general_vezax.cpp:30
InstanceScript *const instance
Definition: ScriptedCreature.h:340
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:540

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void boss_general_vezax::boss_general_vezaxAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

223  {
224  if (who->GetTypeId() == TYPEID_PLAYER)
225  Talk(SAY_SLAY);
226  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_general_vezax.cpp:28

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void boss_general_vezax::boss_general_vezaxAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

125  {
126  _Reset();
127 
128  Initialize();
129  }
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_general_vezax.cpp:111

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void boss_general_vezax::boss_general_vezaxAI::SpellHitTarget ( Unit who,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

217  {
218  if (who && who->GetTypeId() == TYPEID_PLAYER && spell->Id == SPELL_SHADOW_CRASH_HIT)
219  shadowDodger = false;
220  }
bool shadowDodger
Definition: boss_general_vezax.cpp:119
Definition: boss_general_vezax.cpp:53
TypeID GetTypeId() const
Definition: Object.h:113
Definition: ObjectGuid.h:33

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void boss_general_vezax::boss_general_vezaxAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

148  {
149  if (!UpdateVictim())
150  return;
151 
152  events.Update(diff);
153 
155  return;
156 
157  while (uint32 eventId = events.ExecuteEvent())
158  {
159  switch (eventId)
160  {
161  case EVENT_SHADOW_CRASH:
162  {
163  Unit* target = CheckPlayersInRange(RAID_MODE<uint8>(4, 9), 15.0f, 50.0f);
164  if (!target)
165  target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150.0f, true);
166  if (target)
167  DoCast(target, SPELL_SHADOW_CRASH);
169  break;
170  }
174  break;
176  {
177  Unit* target = CheckPlayersInRange(RAID_MODE<uint8>(4, 9), 15.0f, 50.0f);
178  if (!target)
179  target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150.0f, true);
180  if (target)
183  break;
184  }
190  break;
194  if (++vaporCount == 6 && smellSaronite)
195  {
204  }
205  break;
206  case EVENT_BERSERK:
207  Talk(SAY_BERSERK);
209  break;
210  }
211  }
212 
214  }
Definition: boss_general_vezax.cpp:50
Definition: boss_general_vezax.cpp:52
Definition: boss_general_vezax.cpp:80
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void AddLootMode(uint16 lootMode)
Definition: Creature.h:595
Definition: boss_general_vezax.cpp:31
Definition: Unit.h:565
void DespawnAll()
Definition: ScriptedCreature.cpp:66
Definition: boss_general_vezax.cpp:58
bool smellSaronite
Definition: boss_general_vezax.cpp:120
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
Definition: boss_general_vezax.cpp:82
Definition: boss_general_vezax.cpp:83
Definition: SharedDefines.h:70
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_general_vezax.cpp:84
Definition: boss_general_vezax.cpp:81
Definition: boss_general_vezax.cpp:48
Definition: boss_general_vezax.cpp:51
Definition: boss_general_vezax.cpp:38
Definition: UnitAI.h:35
Definition: boss_general_vezax.cpp:61
Definition: boss_general_vezax.cpp:32
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_general_vezax.cpp:29
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
SummonList summons
Definition: ScriptedCreature.h:372
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_general_vezax.cpp:79
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_general_vezax.cpp:39
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_general_vezax.cpp:59
uint8 vaporCount
Definition: boss_general_vezax.cpp:122
Definition: Unit.h:1305
Unit * CheckPlayersInRange(uint8 playersMin, float rangeMin, float rangeMax)
Definition: boss_general_vezax.cpp:277
Definition: boss_general_vezax.cpp:54

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Member Data Documentation

bool boss_general_vezax::boss_general_vezaxAI::animusDead
bool boss_general_vezax::boss_general_vezaxAI::shadowDodger
bool boss_general_vezax::boss_general_vezaxAI::smellSaronite
uint8 boss_general_vezax::boss_general_vezaxAI::vaporCount

The documentation for this struct was generated from the following file: