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boss_general_vezax::boss_general_vezaxAI Struct Reference

Public Member Functions

 boss_general_vezaxAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void SpellHitTarget (Unit *who, SpellInfo const *spell) override
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *) override
 
void CheckShamanisticRage ()
 
uint32 GetData (uint32 type) const override
 
void DoAction (int32 action) override
 
Unit * CheckPlayersInRange (uint8 playersMin, float rangeMin, float rangeMax)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool shadowDodger
 
bool smellSaronite
 
bool animusDead
 
uint8 vaporCount
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_general_vezax::boss_general_vezaxAI::boss_general_vezaxAI ( Creature *  creature)
inline
106  : BossAI(creature, BOSS_VEZAX)
107  {
108  Initialize();
109  }
Definition: ulduar.h:43
void Initialize()
Definition: boss_general_vezax.cpp:111
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

Unit* boss_general_vezax::boss_general_vezaxAI::CheckPlayersInRange ( uint8  playersMin,
float  rangeMin,
float  rangeMax 
)
inline
278  {
279  std::list<Player*> PlayerList;
280  Map::PlayerList const& Players = me->GetMap()->GetPlayers();
281  for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
282  {
283  if (Player* player = itr->GetSource())
284  {
285  float distance = player->GetDistance(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
286  if (rangeMin > distance || distance > rangeMax)
287  continue;
288 
289  PlayerList.push_back(player);
290  }
291  }
292 
293  if (PlayerList.empty())
294  return NULL;
295 
296  size_t size = PlayerList.size();
297  if (size < playersMin)
298  return NULL;
299 
301  }
Map * GetMap() const
Definition: Object.h:543
C::value_type const & SelectRandomContainerElement(C const &container)
Definition: Containers.h:68
arena_t NULL
Definition: jemalloc_internal.h:624
iterator begin()
Definition: MapRefManager.h:37
double distance(double x, double y)
Definition: g3dmath.h:731
Creature *const me
Definition: CreatureAI.h:71
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
Definition: LinkedList.h:141
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
float GetPositionX() const
Definition: Position.h:104
iterator end()
Definition: MapRefManager.h:38

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void boss_general_vezax::boss_general_vezaxAI::CheckShamanisticRage ( )
inline
236  {
237  // If Shaman has Shamanistic Rage and use it during the fight, it will cast Corrupted Rage on him
238  Map::PlayerList const& Players = me->GetMap()->GetPlayers();
239  for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
240  if (Player* player = itr->GetSource())
241  if (player->HasSpell(SPELL_SHAMANTIC_RAGE))
242  player->CastSpell(player, SPELL_CORRUPTED_RAGE, false);
243  }
Map * GetMap() const
Definition: Object.h:543
Definition: boss_general_vezax.cpp:66
Definition: boss_general_vezax.cpp:65
iterator begin()
Definition: MapRefManager.h:37
Creature *const me
Definition: CreatureAI.h:71
Definition: LinkedList.h:141
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
iterator end()
Definition: MapRefManager.h:38

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void boss_general_vezax::boss_general_vezaxAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

259  {
260  switch (action)
261  {
262  case ACTION_VAPORS_DIE:
263  smellSaronite = false;
264  break;
265  case ACTION_ANIMUS_DIE:
268  animusDead = true;
269  break;
270  }
271  }
Definition: boss_general_vezax.cpp:50
Definition: boss_general_vezax.cpp:73
Definition: boss_general_vezax.cpp:80
Definition: boss_general_vezax.cpp:72
bool smellSaronite
Definition: boss_general_vezax.cpp:120
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
EventMap events
Definition: ScriptedCreature.h:371
bool animusDead
Definition: boss_general_vezax.cpp:121

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void boss_general_vezax::boss_general_vezaxAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

132  {
133  _EnterCombat();
134 
135  Talk(SAY_AGGRO);
138 
145  }
Definition: boss_general_vezax.cpp:47
Definition: boss_general_vezax.cpp:80
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_general_vezax.cpp:82
Definition: boss_general_vezax.cpp:83
Definition: boss_general_vezax.cpp:27
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_general_vezax.cpp:84
Definition: boss_general_vezax.cpp:81
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void CheckShamanisticRage()
Definition: boss_general_vezax.cpp:235
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_general_vezax.cpp:79
EventMap events
Definition: ScriptedCreature.h:371

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uint32 boss_general_vezax::boss_general_vezaxAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

246  {
247  switch (type)
248  {
249  case DATA_SHADOWDODGER:
250  return shadowDodger ? 1 : 0;
251  case DATA_SMELL_SARONITE:
252  return smellSaronite ? 1 : 0;
253  }
254 
255  return 0;
256  }
Definition: boss_general_vezax.cpp:96
bool smellSaronite
Definition: boss_general_vezax.cpp:120
bool shadowDodger
Definition: boss_general_vezax.cpp:119
Definition: boss_general_vezax.cpp:95
void boss_general_vezax::boss_general_vezaxAI::Initialize ( void  )
inline
112  {
113  shadowDodger = true;
114  smellSaronite = true;
115  animusDead = false;
116  vaporCount = 0;
117  }
bool smellSaronite
Definition: boss_general_vezax.cpp:120
bool shadowDodger
Definition: boss_general_vezax.cpp:119
uint8 vaporCount
Definition: boss_general_vezax.cpp:122
bool animusDead
Definition: boss_general_vezax.cpp:121

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void boss_general_vezax::boss_general_vezaxAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

229  {
230  _JustDied();
231  Talk(SAY_DEATH);
233  }
Definition: boss_general_vezax.cpp:47
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_general_vezax.cpp:30
InstanceScript *const instance
Definition: ScriptedCreature.h:340
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:540

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void boss_general_vezax::boss_general_vezaxAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

223  {
224  if (who->GetTypeId() == TYPEID_PLAYER)
225  Talk(SAY_SLAY);
226  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_general_vezax.cpp:28

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void boss_general_vezax::boss_general_vezaxAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

125  {
126  _Reset();
127 
128  Initialize();
129  }
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_general_vezax.cpp:111

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void boss_general_vezax::boss_general_vezaxAI::SpellHitTarget ( Unit *  who,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

217  {
218  if (who && who->GetTypeId() == TYPEID_PLAYER && spell->Id == SPELL_SHADOW_CRASH_HIT)
219  shadowDodger = false;
220  }
bool shadowDodger
Definition: boss_general_vezax.cpp:119
Definition: boss_general_vezax.cpp:53
TypeID GetTypeId() const
Definition: Object.h:113
Definition: ObjectGuid.h:33

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void boss_general_vezax::boss_general_vezaxAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

148  {
149  if (!UpdateVictim())
150  return;
151 
152  events.Update(diff);
153 
155  return;
156 
157  while (uint32 eventId = events.ExecuteEvent())
158  {
159  switch (eventId)
160  {
161  case EVENT_SHADOW_CRASH:
162  {
163  Unit* target = CheckPlayersInRange(RAID_MODE<uint8>(4, 9), 15.0f, 50.0f);
164  if (!target)
165  target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150.0f, true);
166  if (target)
167  DoCast(target, SPELL_SHADOW_CRASH);
169  break;
170  }
174  break;
176  {
177  Unit* target = CheckPlayersInRange(RAID_MODE<uint8>(4, 9), 15.0f, 50.0f);
178  if (!target)
179  target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150.0f, true);
180  if (target)
183  break;
184  }
190  break;
194  if (++vaporCount == 6 && smellSaronite)
195  {
204  }
205  break;
206  case EVENT_BERSERK:
207  Talk(SAY_BERSERK);
209  break;
210  }
211  }
212 
214  }
Definition: boss_general_vezax.cpp:50
Definition: boss_general_vezax.cpp:52
Definition: boss_general_vezax.cpp:80
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void AddLootMode(uint16 lootMode)
Definition: Creature.h:595
Definition: boss_general_vezax.cpp:31
Definition: Unit.h:565
void DespawnAll()
Definition: ScriptedCreature.cpp:66
Definition: boss_general_vezax.cpp:58
bool smellSaronite
Definition: boss_general_vezax.cpp:120
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
Definition: boss_general_vezax.cpp:82
Definition: boss_general_vezax.cpp:83
Definition: SharedDefines.h:70
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_general_vezax.cpp:84
Definition: boss_general_vezax.cpp:81
Definition: boss_general_vezax.cpp:48
Definition: boss_general_vezax.cpp:51
Definition: boss_general_vezax.cpp:38
Definition: UnitAI.h:35
Definition: boss_general_vezax.cpp:61
Definition: boss_general_vezax.cpp:32
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_general_vezax.cpp:29
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
SummonList summons
Definition: ScriptedCreature.h:372
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_general_vezax.cpp:79
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_general_vezax.cpp:39
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_general_vezax.cpp:59
uint8 vaporCount
Definition: boss_general_vezax.cpp:122
Definition: Unit.h:1305
Unit * CheckPlayersInRange(uint8 playersMin, float rangeMin, float rangeMax)
Definition: boss_general_vezax.cpp:277
Definition: boss_general_vezax.cpp:54

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Member Data Documentation

bool boss_general_vezax::boss_general_vezaxAI::animusDead
bool boss_general_vezax::boss_general_vezaxAI::shadowDodger
bool boss_general_vezax::boss_general_vezaxAI::smellSaronite
uint8 boss_general_vezax::boss_general_vezaxAI::vaporCount

The documentation for this struct was generated from the following file: