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npc_anubarak_spike::npc_anubarak_spikeAI Struct Reference

Public Member Functions

 npc_anubarak_spikeAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
bool CanAIAttack (Unit const *victim) const override
 
void EnterCombat (Unit *who) override
 
void DamageTaken (Unit *, uint32 &uiDamage) override
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *pWho) override
 
void StartChase (Unit *who)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 _phaseSwitchTimer
 
PursuingSpikesPhases _phase
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_anubarak_spike::npc_anubarak_spikeAI::npc_anubarak_spikeAI ( Creature creature)
inline
682  : ScriptedAI(creature)
683  {
684  Initialize();
685  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_anubarak_trial.cpp:687

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Member Function Documentation

bool npc_anubarak_spike::npc_anubarak_spikeAI::CanAIAttack ( Unit const victim) const
inlineoverridevirtual

Reimplemented from UnitAI.

701  {
702  return victim->GetTypeId() == TYPEID_PLAYER;
703  }
Definition: ObjectGuid.h:33

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void npc_anubarak_spike::npc_anubarak_spikeAI::DamageTaken ( Unit ,
uint32 uiDamage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

715  {
716  uiDamage = 0;
717  }
void npc_anubarak_spike::npc_anubarak_spikeAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

706  {
707  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
708  {
709  StartChase(target);
710  Talk(EMOTE_SPIKE, who);
711  }
712  }
Definition: boss_anubarak_trial.cpp:43
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void StartChase(Unit *who)
Definition: boss_anubarak_trial.cpp:804
Definition: Unit.h:1305

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void npc_anubarak_spike::npc_anubarak_spikeAI::Initialize ( void  )
inline
688  {
690  _phaseSwitchTimer = 1;
691  }
Definition: boss_anubarak_trial.cpp:132
PursuingSpikesPhases _phase
Definition: boss_anubarak_trial.cpp:819
uint32 _phaseSwitchTimer
Definition: boss_anubarak_trial.cpp:818

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void npc_anubarak_spike::npc_anubarak_spikeAI::MoveInLineOfSight ( Unit pWho)
inlineoverridevirtual

Reimplemented from CreatureAI.

764  {
765  if (!pWho)
766  return;
767 
768  if (pWho->GetEntry() != NPC_FROST_SPHERE)
769  return;
770 
771  if (_phase == PHASE_NO_MOVEMENT)
772  return;
773 
774  if (me->IsWithinDist(pWho, 7.0f))
775  {
776  switch (_phase)
777  {
778  case PHASE_IMPALE_NORMAL:
780  break;
781  case PHASE_IMPALE_MIDDLE:
783  break;
784  case PHASE_IMPALE_FAST:
786  break;
787  default:
788  break;
789  }
790 
791  me->CastSpell(me, SPELL_SPIKE_FAIL, true);
792 
794 
795  // After the spikes hit the icy surface they can't move for about ~5 seconds
798  SetCombatMovement(false);
800  me->GetMotionMaster()->Clear();
801  }
802  }
Definition: boss_anubarak_trial.cpp:103
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: boss_anubarak_trial.cpp:132
void MoveIdle()
Definition: MotionMaster.cpp:185
void Clear(bool reset=true)
Definition: MotionMaster.h:138
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_anubarak_trial.cpp:102
PursuingSpikesPhases _phase
Definition: boss_anubarak_trial.cpp:819
Definition: boss_anubarak_trial.cpp:133
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1658
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_anubarak_trial.cpp:101
Definition: boss_anubarak_trial.cpp:134
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Creature * ToCreature()
Definition: Object.h:194
Definition: Common.h:103
Definition: boss_anubarak_trial.cpp:135
Definition: boss_anubarak_trial.cpp:48
uint32 GetEntry() const
Definition: Object.h:107
uint32 _phaseSwitchTimer
Definition: boss_anubarak_trial.cpp:818
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_anubarak_trial.cpp:99

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void npc_anubarak_spike::npc_anubarak_spikeAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

694  {
695  Initialize();
696  // make sure the spike has everyone on threat list
698  }
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_anubarak_trial.cpp:687
void SetInCombatWithZone()
Definition: Creature.cpp:2299

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void npc_anubarak_spike::npc_anubarak_spikeAI::StartChase ( Unit who)
inline
805  {
806  DoCast(who, SPELL_MARK);
807  me->SetSpeed(MOVE_RUN, 0.5f);
808  // make sure the Spine will really follow the one he should
812  me->GetMotionMaster()->Clear(true);
813  me->GetMotionMaster()->MoveChase(who);
814  me->TauntApply(who);
815  }
void addThreat(Unit *victim, float threat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: ThreatManager.cpp:406
void Clear(bool reset=true)
Definition: MotionMaster.h:138
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
T max(const T &x, const T &y)
Definition: g3dmath.h:320
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void clearReferences()
Definition: ThreatManager.cpp:396
Definition: boss_anubarak_trial.cpp:62
Definition: Unit.h:600
ThreatManager & getThreatManager()
Definition: Unit.h:1998
void SetInCombatWithZone()
Definition: Creature.cpp:2299
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
void TauntApply(Unit *victim)
Definition: Unit.cpp:10709

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void npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

720  {
721  if (!UpdateVictim())
722  {
723  me->DisappearAndDie();
724  return;
725  }
726 
727  if (_phaseSwitchTimer)
728  {
729  if (_phaseSwitchTimer <= diff)
730  {
731  switch (_phase)
732  {
733  case PHASE_NO_MOVEMENT:
737  if (Unit* target2 = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
738  {
739  StartChase(target2);
740  Talk(EMOTE_SPIKE, target2);
741  }
743  return;
744  case PHASE_IMPALE_NORMAL:
748  return;
749  case PHASE_IMPALE_MIDDLE:
752  _phaseSwitchTimer = 0;
753  return;
754  default:
755  return;
756  }
757  }
758  else
759  _phaseSwitchTimer -= diff;
760  }
761  }
Definition: boss_anubarak_trial.cpp:132
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_anubarak_trial.cpp:43
Definition: boss_anubarak_trial.cpp:102
PursuingSpikesPhases _phase
Definition: boss_anubarak_trial.cpp:819
Definition: boss_anubarak_trial.cpp:100
Definition: boss_anubarak_trial.cpp:133
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_anubarak_trial.cpp:101
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_anubarak_trial.cpp:134
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: Common.h:103
Definition: boss_anubarak_trial.cpp:135
void StartChase(Unit *who)
Definition: boss_anubarak_trial.cpp:804
uint32 _phaseSwitchTimer
Definition: boss_anubarak_trial.cpp:818
Definition: Unit.h:1305
void DisappearAndDie()
Definition: Creature.cpp:256
Definition: boss_anubarak_trial.cpp:99

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Member Data Documentation

PursuingSpikesPhases npc_anubarak_spike::npc_anubarak_spikeAI::_phase
private
uint32 npc_anubarak_spike::npc_anubarak_spikeAI::_phaseSwitchTimer
private

The documentation for this struct was generated from the following file: