#include <GridNotifiers.h>
float i_range
Definition: GridNotifiers.h:733
WorldObject const & i_obj
Definition: GridNotifiers.h:731
GameobjectTypes i_type
Definition: GridNotifiers.h:732
float Trinity::NearestGameObjectTypeInObjectRangeCheck::GetLastRange |
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const |
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inline |
float i_range
Definition: GridNotifiers.h:733
bool Trinity::NearestGameObjectTypeInObjectRangeCheck::operator() |
( |
GameObject * |
go | ) |
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inline |
float i_range
Definition: GridNotifiers.h:733
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
WorldObject const & i_obj
Definition: GridNotifiers.h:731
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1594
GameobjectTypes GetGoType() const
Definition: GameObject.h:964
GameobjectTypes i_type
Definition: GridNotifiers.h:732
float Trinity::NearestGameObjectTypeInObjectRangeCheck::i_range |
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private |
The documentation for this class was generated from the following file: