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boss_moam::boss_moamAI Struct Reference

Public Member Functions

 boss_moamAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void DamageTaken (Unit *, uint32 &) override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _isStonePhase
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_moam::boss_moamAI::boss_moamAI ( Creature creature)
inline
61  : BossAI(creature, DATA_MOAM)
62  {
63  Initialize();
64  }
void Initialize()
Definition: boss_moam.cpp:66
Definition: ruins_of_ahnqiraj.h:27
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_moam::boss_moamAI::DamageTaken ( Unit ,
uint32  
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

81  {
82  if (!_isStonePhase && HealthBelowPct(45))
83  {
84  _isStonePhase = true;
86  }
87  }
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_moam.cpp:50
bool _isStonePhase
Definition: boss_moam.cpp:181
void DoAction(int32 action) override
Definition: boss_moam.cpp:89

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void boss_moam::boss_moamAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

90  {
91  switch (action)
92  {
94  {
97  _isStonePhase = false;
98  break;
99  }
101  {
107  break;
108  }
109  default:
110  break;
111  }
112  }
Definition: boss_moam.cpp:50
bool _isStonePhase
Definition: boss_moam.cpp:181
Definition: boss_moam.cpp:34
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_moam.cpp:43
Definition: boss_moam.cpp:51
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_moam.cpp:33
Definition: boss_moam.cpp:36
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_moam.cpp:44
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_moam.cpp:35

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void boss_moam::boss_moamAI::Initialize ( void  )
inline
67  {
68  _isStonePhase = false;
69  }
bool _isStonePhase
Definition: boss_moam.cpp:181

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void boss_moam::boss_moamAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

72  {
73  _Reset();
74  me->SetPower(POWER_MANA, 0);
75  Initialize();
77  //events.ScheduleEvent(EVENT_WIDE_SLASH, 11000);
78  }
void Initialize()
Definition: boss_moam.cpp:66
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_moam.cpp:43
void _Reset()
Definition: ScriptedCreature.cpp:457
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void SetPower(Powers power, int32 val)
Definition: Unit.cpp:11607
EventMap events
Definition: ScriptedCreature.h:371
Definition: SharedDefines.h:248

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void boss_moam::boss_moamAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

115  {
116  if (!UpdateVictim())
117  return;
118 
119  events.Update(diff);
120 
122  {
123  if (_isStonePhase)
126  me->SetPower(POWER_MANA, 0);
127  }
128 
129  if (_isStonePhase)
130  {
133  return;
134  }
135 
136  // Messing up mana-drain channel
137  //if (me->HasUnitState(UNIT_STATE_CASTING))
138  // return;
139 
140  while (uint32 eventId = events.ExecuteEvent())
141  {
142  switch (eventId)
143  {
144  case EVENT_STONE_PHASE:
146  break;
147  case EVENT_DRAIN_MANA:
148  {
149  std::list<Unit*> targetList;
150  {
151  const std::list<HostileReference*>& threatlist = me->getThreatManager().getThreatList();
152  for (std::list<HostileReference*>::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
153  if ((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER && (*itr)->getTarget()->getPowerType() == POWER_MANA)
154  targetList.push_back((*itr)->getTarget());
155  }
156 
158 
159  for (std::list<Unit*>::iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
160  DoCast(*itr, SPELL_DRAIN_MANA);
161 
163  break;
164  }/*
165  case EVENT_WIDE_SLASH:
166  DoCast(me, SPELL_WIDE_SLASH);
167  events.ScheduleEvent(EVENT_WIDE_SLASH, 11000);
168  break;
169  case EVENT_TRASH:
170  DoCast(me, SPELL_TRASH);
171  events.ScheduleEvent(EVENT_WIDE_SLASH, 16000);
172  break;*/
173  default:
174  break;
175  }
176  }
177 
179  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_moam.cpp:42
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_moam.cpp:50
bool _isStonePhase
Definition: boss_moam.cpp:181
void RandomResizeList(std::list< T > &list, uint32 size)
Definition: Containers.h:34
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
int32 GetPower(Powers power) const
Definition: Unit.cpp:11589
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_moam.cpp:43
void DoAction(int32 action) override
Definition: boss_moam.cpp:89
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_moam.cpp:51
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_moam.cpp:32
void SetPower(Powers power, int32 val)
Definition: Unit.cpp:11607
Definition: ObjectGuid.h:33
Definition: boss_moam.cpp:31
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
ThreatManager & getThreatManager()
Definition: Unit.h:1998
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_moam.cpp:44
EventMap events
Definition: ScriptedCreature.h:371
int32 GetMaxPower(Powers power) const
Definition: Unit.cpp:11598
Definition: SharedDefines.h:248

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Member Data Documentation

bool boss_moam::boss_moamAI::_isStonePhase
private

The documentation for this struct was generated from the following file: