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boss_moam::boss_moamAI Struct Reference

Public Member Functions

 boss_moamAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void DamageTaken (Unit *, uint32 &) override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _isStonePhase
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_moam::boss_moamAI::boss_moamAI ( Creature *  creature)
inline
61  : BossAI(creature, DATA_MOAM)
62  {
63  Initialize();
64  }
void Initialize()
Definition: boss_moam.cpp:66
Definition: ruins_of_ahnqiraj.h:27
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_moam::boss_moamAI::DamageTaken ( Unit *  ,
uint32 &   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

81  {
82  if (!_isStonePhase && HealthBelowPct(45))
83  {
84  _isStonePhase = true;
86  }
87  }
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_moam.cpp:50
bool _isStonePhase
Definition: boss_moam.cpp:181
void DoAction(int32 action) override
Definition: boss_moam.cpp:89

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void boss_moam::boss_moamAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

90  {
91  switch (action)
92  {
94  {
97  _isStonePhase = false;
98  break;
99  }
101  {
107  break;
108  }
109  default:
110  break;
111  }
112  }
Definition: boss_moam.cpp:50
bool _isStonePhase
Definition: boss_moam.cpp:181
Definition: boss_moam.cpp:34
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_moam.cpp:43
Definition: boss_moam.cpp:51
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_moam.cpp:33
Definition: boss_moam.cpp:36
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_moam.cpp:44
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_moam.cpp:35

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void boss_moam::boss_moamAI::Initialize ( void  )
inline
67  {
68  _isStonePhase = false;
69  }
bool _isStonePhase
Definition: boss_moam.cpp:181

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void boss_moam::boss_moamAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

72  {
73  _Reset();
74  me->SetPower(POWER_MANA, 0);
75  Initialize();
77  //events.ScheduleEvent(EVENT_WIDE_SLASH, 11000);
78  }
void Initialize()
Definition: boss_moam.cpp:66
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_moam.cpp:43
void _Reset()
Definition: ScriptedCreature.cpp:457
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void SetPower(Powers power, int32 val)
Definition: Unit.cpp:11607
EventMap events
Definition: ScriptedCreature.h:371
Definition: SharedDefines.h:248

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void boss_moam::boss_moamAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

115  {
116  if (!UpdateVictim())
117  return;
118 
119  events.Update(diff);
120 
122  {
123  if (_isStonePhase)
126  me->SetPower(POWER_MANA, 0);
127  }
128 
129  if (_isStonePhase)
130  {
133  return;
134  }
135 
136  // Messing up mana-drain channel
137  //if (me->HasUnitState(UNIT_STATE_CASTING))
138  // return;
139 
140  while (uint32 eventId = events.ExecuteEvent())
141  {
142  switch (eventId)
143  {
144  case EVENT_STONE_PHASE:
146  break;
147  case EVENT_DRAIN_MANA:
148  {
149  std::list<Unit*> targetList;
150  {
151  const std::list<HostileReference*>& threatlist = me->getThreatManager().getThreatList();
152  for (std::list<HostileReference*>::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
153  if ((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER && (*itr)->getTarget()->getPowerType() == POWER_MANA)
154  targetList.push_back((*itr)->getTarget());
155  }
156 
158 
159  for (std::list<Unit*>::iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
160  DoCast(*itr, SPELL_DRAIN_MANA);
161 
163  break;
164  }/*
165  case EVENT_WIDE_SLASH:
166  DoCast(me, SPELL_WIDE_SLASH);
167  events.ScheduleEvent(EVENT_WIDE_SLASH, 11000);
168  break;
169  case EVENT_TRASH:
170  DoCast(me, SPELL_TRASH);
171  events.ScheduleEvent(EVENT_WIDE_SLASH, 16000);
172  break;*/
173  default:
174  break;
175  }
176  }
177 
179  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_moam.cpp:42
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_moam.cpp:50
bool _isStonePhase
Definition: boss_moam.cpp:181
void RandomResizeList(std::list< T > &list, uint32 size)
Definition: Containers.h:34
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
int32 GetPower(Powers power) const
Definition: Unit.cpp:11589
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_moam.cpp:43
void DoAction(int32 action) override
Definition: boss_moam.cpp:89
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_moam.cpp:51
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_moam.cpp:32
void SetPower(Powers power, int32 val)
Definition: Unit.cpp:11607
Definition: ObjectGuid.h:33
Definition: boss_moam.cpp:31
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
ThreatManager & getThreatManager()
Definition: Unit.h:1998
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_moam.cpp:44
EventMap events
Definition: ScriptedCreature.h:371
int32 GetMaxPower(Powers power) const
Definition: Unit.cpp:11598
Definition: SharedDefines.h:248

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Member Data Documentation

bool boss_moam::boss_moamAI::_isStonePhase
private

The documentation for this struct was generated from the following file: