401 bool summoned =
false;
402 time_t now = time(
NULL);
403 for (
int32 i = first; i <= last; ++i)
411 if (current && current->
IsAlive())
uint32 Entry
Definition: boss_icecrown_gunship_battle.cpp:302
TempSummon * SummonPassenger(uint32 entry, Position const &pos, TempSummonType summonType, SummonPropertiesEntry const *properties=NULL, uint32 duration=0, Unit *summoner=NULL, uint32 spellId=0, uint32 vehId=0)
Temporarily summons a creature as passenger on this transport.
Definition: Transport.cpp:380
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
ObjectGuid _controlledSlots[MAX_SLOTS]
Definition: boss_icecrown_gunship_battle.cpp:455
time_t _respawnCooldowns[MAX_SLOTS]
Definition: boss_icecrown_gunship_battle.cpp:456
bool IsAlive() const
Definition: Unit.h:1692
Definition: boss_icecrown_gunship_battle.cpp:206
int32_t int32
Definition: Define.h:146
Transport * _transport
Definition: boss_icecrown_gunship_battle.cpp:454
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Position SelectSpawnPoint() const
Definition: boss_icecrown_gunship_battle.cpp:443
SlotInfo const * _slotInfo
Definition: boss_icecrown_gunship_battle.cpp:458