void spell_hun_steady_shot::spell_hun_steady_shot_SpellScript::HandleOnHit |
( |
| ) |
|
|
inlineprivate |
Unit * GetCaster()
Definition: SpellScript.cpp:394
Definition: spell_hunter.cpp:56
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
bool spell_hun_steady_shot::spell_hun_steady_shot_SpellScript::Load |
( |
| ) |
|
|
inlineoverrideprivatevirtual |
Reimplemented from _SpellScript.
TypeID GetTypeId() const
Definition: Object.h:113
Definition: ObjectGuid.h:33
Unit * GetCaster()
Definition: SpellScript.cpp:394
void spell_hun_steady_shot::spell_hun_steady_shot_SpellScript::Register |
( |
| ) |
|
|
inlineoverrideprivatevirtual |
Implements _SpellScript.
HookList< HitHandler > OnHit
Definition: SpellScript.h:302
#define SpellHitFn(F)
Definition: SpellScript.h:306
void HandleOnHit()
Definition: spell_hunter.cpp:830
bool spell_hun_steady_shot::spell_hun_steady_shot_SpellScript::Validate |
( |
SpellInfo const * |
| ) |
|
|
inlineoverrideprivatevirtual |
Reimplemented from _SpellScript.
#define sSpellMgr
Definition: SpellMgr.h:756
Definition: spell_hunter.cpp:56
The documentation for this class was generated from the following file: