bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: spell_holiday.cpp:199
Definition: spell_holiday.cpp:200
Definition: spell_holiday.cpp:198
bool roll_chance_i(int chance)
Definition: Random.h:53
uint32 GetAuraCount(uint32 spellId) const
Definition: Unit.cpp:4224
Unit * GetCaster()
Definition: SpellScript.cpp:394
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869