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boss_cannon_master_willey::boss_cannon_master_willeyAI Struct Reference

Public Member Functions

 boss_cannon_master_willeyAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 KnockAway_Timer
 
uint32 Pummel_Timer
 
uint32 Shoot_Timer
 
uint32 SummonRifleman_Timer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_cannon_master_willey::boss_cannon_master_willeyAI::boss_cannon_master_willeyAI ( Creature creature)
inline
95  : ScriptedAI(creature)
96  {
97  Initialize();
98  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_cannon_master_willey.cpp:100

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Member Function Documentation

void boss_cannon_master_willey::boss_cannon_master_willeyAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

130  {
131  }
void boss_cannon_master_willey::boss_cannon_master_willeyAI::Initialize ( void  )
inline
101  {
102  Shoot_Timer = 1000;
103  Pummel_Timer = 7000;
104  KnockAway_Timer = 11000;
105  SummonRifleman_Timer = 15000;
106  }
uint32 KnockAway_Timer
Definition: boss_cannon_master_willey.cpp:108
uint32 Shoot_Timer
Definition: boss_cannon_master_willey.cpp:110
uint32 SummonRifleman_Timer
Definition: boss_cannon_master_willey.cpp:111
uint32 Pummel_Timer
Definition: boss_cannon_master_willey.cpp:109

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void boss_cannon_master_willey::boss_cannon_master_willeyAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

119  {
127  }
#define ADD_1O
Definition: boss_cannon_master_willey.cpp:33
#define ADD_2X
Definition: boss_cannon_master_willey.cpp:35
#define ADD_1Y
Definition: boss_cannon_master_willey.cpp:31
#define ADD_4X
Definition: boss_cannon_master_willey.cpp:45
#define ADD_5X
Definition: boss_cannon_master_willey.cpp:50
#define ADD_9Z
Definition: boss_cannon_master_willey.cpp:72
#define ADD_3O
Definition: boss_cannon_master_willey.cpp:43
Creature *const me
Definition: CreatureAI.h:71
#define ADD_3Y
Definition: boss_cannon_master_willey.cpp:41
#define ADD_1X
Definition: boss_cannon_master_willey.cpp:30
#define ADD_4Y
Definition: boss_cannon_master_willey.cpp:46
#define ADD_9O
Definition: boss_cannon_master_willey.cpp:73
Definition: Object.h:56
#define ADD_2O
Definition: boss_cannon_master_willey.cpp:38
#define ADD_1Z
Definition: boss_cannon_master_willey.cpp:32
#define ADD_3Z
Definition: boss_cannon_master_willey.cpp:42
#define ADD_9Y
Definition: boss_cannon_master_willey.cpp:71
#define ADD_7Z
Definition: boss_cannon_master_willey.cpp:62
#define ADD_9X
Definition: boss_cannon_master_willey.cpp:70
#define ADD_7O
Definition: boss_cannon_master_willey.cpp:63
#define ADD_5O
Definition: boss_cannon_master_willey.cpp:53
#define ADD_4Z
Definition: boss_cannon_master_willey.cpp:47
#define ADD_5Z
Definition: boss_cannon_master_willey.cpp:52
#define ADD_5Y
Definition: boss_cannon_master_willey.cpp:51
#define ADD_7X
Definition: boss_cannon_master_willey.cpp:60
#define ADD_4O
Definition: boss_cannon_master_willey.cpp:48
#define ADD_2Z
Definition: boss_cannon_master_willey.cpp:37
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
#define ADD_7Y
Definition: boss_cannon_master_willey.cpp:61
#define ADD_2Y
Definition: boss_cannon_master_willey.cpp:36
#define ADD_3X
Definition: boss_cannon_master_willey.cpp:40

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void boss_cannon_master_willey::boss_cannon_master_willeyAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

114  {
115  Initialize();
116  }
void Initialize()
Definition: boss_cannon_master_willey.cpp:100

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void boss_cannon_master_willey::boss_cannon_master_willeyAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

134  {
135  //Return since we have no target
136  if (!UpdateVictim())
137  return;
138 
139  //Pummel
140  if (Pummel_Timer <= diff)
141  {
142  //Cast
143  if (rand32() % 100 < 90) //90% chance to cast
144  {
146  }
147  //12 seconds until we should cast this again
148  Pummel_Timer = 12000;
149  } else Pummel_Timer -= diff;
150 
151  //KnockAway
152  if (KnockAway_Timer <= diff)
153  {
154  //Cast
155  if (rand32() % 100 < 80) //80% chance to cast
156  {
158  }
159  //14 seconds until we should cast this again
160  KnockAway_Timer = 14000;
161  } else KnockAway_Timer -= diff;
162 
163  //Shoot
164  if (Shoot_Timer <= diff)
165  {
166  //Cast
168  //1 seconds until we should cast this again
169  Shoot_Timer = 1000;
170  } else Shoot_Timer -= diff;
171 
172  //SummonRifleman
173  if (SummonRifleman_Timer <= diff)
174  {
175  //Cast
176  switch (rand32() % 9)
177  {
178  case 0:
182  break;
183  case 1:
187  break;
188  case 2:
192  break;
193  case 3:
197  break;
198  case 4:
202  break;
203  case 5:
207  break;
208  case 6:
212  break;
213  case 7:
217  break;
218  case 8:
222  break;
223  }
224  //30 seconds until we should cast this again
225  SummonRifleman_Timer = 30000;
226  } else SummonRifleman_Timer -= diff;
227 
229  }
#define ADD_1O
Definition: boss_cannon_master_willey.cpp:33
#define ADD_2X
Definition: boss_cannon_master_willey.cpp:35
#define ADD_1Y
Definition: boss_cannon_master_willey.cpp:31
Definition: boss_cannon_master_willey.cpp:79
bool UpdateVictim()
Definition: CreatureAI.cpp:233
#define ADD_6X
Definition: boss_cannon_master_willey.cpp:55
#define ADD_4X
Definition: boss_cannon_master_willey.cpp:45
#define ADD_5X
Definition: boss_cannon_master_willey.cpp:50
#define ADD_9Z
Definition: boss_cannon_master_willey.cpp:72
uint32 KnockAway_Timer
Definition: boss_cannon_master_willey.cpp:108
#define ADD_8O
Definition: boss_cannon_master_willey.cpp:68
#define ADD_6Z
Definition: boss_cannon_master_willey.cpp:57
#define ADD_6Y
Definition: boss_cannon_master_willey.cpp:56
#define ADD_3O
Definition: boss_cannon_master_willey.cpp:43
Creature *const me
Definition: CreatureAI.h:71
#define ADD_3Y
Definition: boss_cannon_master_willey.cpp:41
#define ADD_1X
Definition: boss_cannon_master_willey.cpp:30
#define ADD_4Y
Definition: boss_cannon_master_willey.cpp:46
uint32 Shoot_Timer
Definition: boss_cannon_master_willey.cpp:110
#define ADD_9O
Definition: boss_cannon_master_willey.cpp:73
uint32 SummonRifleman_Timer
Definition: boss_cannon_master_willey.cpp:111
Definition: Object.h:56
#define ADD_2O
Definition: boss_cannon_master_willey.cpp:38
Definition: boss_cannon_master_willey.cpp:78
#define ADD_1Z
Definition: boss_cannon_master_willey.cpp:32
#define ADD_3Z
Definition: boss_cannon_master_willey.cpp:42
#define ADD_9Y
Definition: boss_cannon_master_willey.cpp:71
#define ADD_7Z
Definition: boss_cannon_master_willey.cpp:62
#define ADD_9X
Definition: boss_cannon_master_willey.cpp:70
#define ADD_7O
Definition: boss_cannon_master_willey.cpp:63
#define ADD_5O
Definition: boss_cannon_master_willey.cpp:53
Definition: boss_cannon_master_willey.cpp:77
uint32 rand32()
Definition: Random.cpp:64
#define ADD_4Z
Definition: boss_cannon_master_willey.cpp:47
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
#define ADD_8Y
Definition: boss_cannon_master_willey.cpp:66
#define ADD_8Z
Definition: boss_cannon_master_willey.cpp:67
#define ADD_6O
Definition: boss_cannon_master_willey.cpp:58
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
#define ADD_8X
Definition: boss_cannon_master_willey.cpp:65
#define ADD_5Z
Definition: boss_cannon_master_willey.cpp:52
#define ADD_5Y
Definition: boss_cannon_master_willey.cpp:51
uint32 Pummel_Timer
Definition: boss_cannon_master_willey.cpp:109
#define ADD_7X
Definition: boss_cannon_master_willey.cpp:60
#define ADD_4O
Definition: boss_cannon_master_willey.cpp:48
#define ADD_2Z
Definition: boss_cannon_master_willey.cpp:37
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
#define ADD_7Y
Definition: boss_cannon_master_willey.cpp:61
#define ADD_2Y
Definition: boss_cannon_master_willey.cpp:36
#define ADD_3X
Definition: boss_cannon_master_willey.cpp:40

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Member Data Documentation

uint32 boss_cannon_master_willey::boss_cannon_master_willeyAI::KnockAway_Timer
uint32 boss_cannon_master_willey::boss_cannon_master_willeyAI::Pummel_Timer
uint32 boss_cannon_master_willey::boss_cannon_master_willeyAI::Shoot_Timer
uint32 boss_cannon_master_willey::boss_cannon_master_willeyAI::SummonRifleman_Timer

The documentation for this struct was generated from the following file: