#include <IdleMovementGenerator.h>
DistractMovementGenerator::DistractMovementGenerator |
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uint32 |
timer | ) |
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inlineexplicit |
uint32 m_timer
Definition: IdleMovementGenerator.h:65
void DistractMovementGenerator::Finalize |
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Unit * |
owner | ) |
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overridevirtual |
Implements MovementGenerator.
Reimplemented in AssistanceDistractMovementGenerator.
Definition: ObjectGuid.h:32
void ClearUnitState(uint32 f)
Definition: Unit.h:1396
TypeID GetTypeId() const
Definition: Object.h:113
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
Creature * ToCreature()
Definition: Object.h:194
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:672
void DistractMovementGenerator::Initialize |
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Unit * |
owner | ) |
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overridevirtual |
Implements MovementGenerator.
void AddUnitState(uint32 f)
Definition: Unit.h:1394
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
bool IsStandState() const
Definition: Unit.cpp:12766
void DistractMovementGenerator::Reset |
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Unit * |
owner | ) |
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inlineoverridevirtual |
Implements MovementGenerator.
void Initialize(Unit *) override
Definition: IdleMovementGenerator.cpp:75
uint32 DistractMovementGenerator::m_timer |
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private |
The documentation for this class was generated from the following files: