#include <GridNotifiers.h>
Trinity::NearestGameObjectCheck::NearestGameObjectCheck |
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WorldObject const & |
obj | ) |
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inline |
WorldObject const & i_obj
Definition: GridNotifiers.h:684
float i_range
Definition: GridNotifiers.h:685
float Trinity::NearestGameObjectCheck::GetLastRange |
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const |
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inline |
float i_range
Definition: GridNotifiers.h:685
WorldObject const & i_obj
Definition: GridNotifiers.h:684
float i_range
Definition: GridNotifiers.h:685
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1594
float Trinity::NearestGameObjectCheck::i_range |
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private |
The documentation for this class was generated from the following file: