TrinityCore
|
#include <G3D/Vector3.h>
#include <G3D/Matrix3.h>
#include <map>
#include <set>
#include "ModelInstance.h"
#include "WorldModel.h"
Go to the source code of this file.
Classes | |
class | VMAP::ModelPosition |
struct | VMAP::MapSpawns |
struct | VMAP::GroupModel_Raw |
struct | VMAP::WorldModel_Raw |
class | VMAP::TileAssembler |
Namespaces | |
VMAP | |
Typedefs | |
typedef std::map< uint32, ModelSpawn > | VMAP::UniqueEntryMap |
typedef std::multimap< uint32, uint32 > | VMAP::TileMap |
typedef std::map< uint32, MapSpawns * > | VMAP::MapData |