304 if (ai && ai->bStepping ==
false)
306 switch (ai->gossipStep)
310 QuestStatus status = player->GetQuestStatus(13149);
314 player->SEND_GOSSIP_MENU(907, creature->
GetGUID());
Definition: QuestDef.h:111
Definition: culling_of_stratholme.cpp:149
Definition: ScriptedGossip.h:71
QuestStatus
Definition: QuestDef.h:108
Definition: culling_of_stratholme.cpp:148
#define GOSSIP_ITEM_ARTHAS_4
Definition: culling_of_stratholme.cpp:249
Definition: QuestDef.h:116
#define GOSSIP_ITEM_ARTHAS_2
Definition: culling_of_stratholme.cpp:247
Definition: culling_of_stratholme.cpp:349
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
CreatureAI * AI() const
Definition: Creature.h:525
#define GOSSIP_ITEM_ARTHAS_0
Definition: culling_of_stratholme.cpp:245
Definition: ScriptedGossip.h:73
Definition: culling_of_stratholme.cpp:146
ObjectGuid const & GetGUID() const
Definition: Object.h:105
#define GOSSIP_ITEM_ARTHAS_1
Definition: culling_of_stratholme.cpp:246
#define GOSSIP_ITEM_ARTHAS_3
Definition: culling_of_stratholme.cpp:248
Definition: GossipDef.h:59
Definition: culling_of_stratholme.cpp:147
#define GOSSIP_ITEM_ARTHAS_5
Definition: culling_of_stratholme.cpp:250
Definition: culling_of_stratholme.cpp:145