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boss_fankriss::boss_fankrissAI Struct Reference

Public Member Functions

 boss_fankrissAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SummonSpawn (Unit *victim)
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 MortalWound_Timer
 
uint32 SpawnHatchlings_Timer
 
uint32 SpawnSpawns_Timer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_fankriss::boss_fankrissAI::boss_fankrissAI ( Creature creature)
inline
56  : ScriptedAI(creature)
57  {
58  Initialize();
59  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_fankriss.cpp:61

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Member Function Documentation

void boss_fankriss::boss_fankrissAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

105  {
106  }
void boss_fankriss::boss_fankrissAI::Initialize ( void  )
inline
62  {
63  MortalWound_Timer = urand(10000, 15000);
64  SpawnHatchlings_Timer = urand(6000, 12000);
65  SpawnSpawns_Timer = urand(15000, 45000);
66  }
uint32 SpawnHatchlings_Timer
Definition: boss_fankriss.cpp:69
uint32 SpawnSpawns_Timer
Definition: boss_fankriss.cpp:70
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 MortalWound_Timer
Definition: boss_fankriss.cpp:68

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void boss_fankriss::boss_fankrissAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

73  {
74  Initialize();
75  }
void Initialize()
Definition: boss_fankriss.cpp:61

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void boss_fankriss::boss_fankrissAI::SummonSpawn ( Unit victim)
inline
78  {
79  if (!victim)
80  return;
81 
82  int Rand = 10 + (rand32() % 10);
83  float RandX = 0.f;
84  float RandY = 0.f;
85 
86  switch (rand32() % 2)
87  {
88  case 0: RandX = 0.0f - Rand; break;
89  case 1: RandX = 0.0f + Rand; break;
90  }
91 
92  Rand = 10 + (rand32() % 10);
93  switch (rand32() % 2)
94  {
95  case 0: RandY = 0.0f - Rand; break;
96  case 1: RandY = 0.0f + Rand; break;
97  }
98  Rand = 0;
99  Creature* Spawn = DoSpawnCreature(15630, RandX, RandY, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
100  if (Spawn)
101  Spawn->AI()->AttackStart(victim);
102  }
G3D::Vector3 const Spawn[]
Definition: boss_headless_horseman.cpp:123
Definition: Creature.h:467
CreatureAI * AI() const
Definition: Creature.h:525
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
uint32 rand32()
Definition: Random.cpp:64
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void boss_fankriss::boss_fankrissAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

109  {
110  //Return since we have no target
111  if (!UpdateVictim())
112  return;
113 
114  //MortalWound_Timer
115  if (MortalWound_Timer <= diff)
116  {
118  MortalWound_Timer = urand(10000, 20000);
119  } else MortalWound_Timer -= diff;
120 
121  //Summon 1-3 Spawns of Fankriss at random time.
122  if (SpawnSpawns_Timer <= diff)
123  {
124  switch (urand(0, 2))
125  {
126  case 0:
128  break;
129  case 1:
132  break;
133  case 2:
137  break;
138  }
139  SpawnSpawns_Timer = urand(30000, 60000);
140  } else SpawnSpawns_Timer -= diff;
141 
142  // Teleporting Random Target to one of the three tunnels and spawn 4 hatchlings near the gamer.
143  //We will only telport if fankriss has more than 3% of hp so teleported gamers can always loot.
144  if (HealthAbovePct(3))
145  {
146  if (SpawnHatchlings_Timer <= diff)
147  {
148  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
149  {
150  DoCast(target, SPELL_ROOT);
151 
152  if (DoGetThreat(target))
153  DoModifyThreatPercent(target, -100);
154 
155  Creature* Hatchling = nullptr;
156  switch (urand(0, 2))
157  {
158  case 0:
159  DoTeleportPlayer(target, -8106.0142f, 1289.2900f, -74.419533f, 5.112f);
160  Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
161  if (Hatchling)
162  Hatchling->AI()->AttackStart(target);
163  Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
164  if (Hatchling)
165  Hatchling->AI()->AttackStart(target);
166  Hatchling = me->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
167  if (Hatchling)
168  Hatchling->AI()->AttackStart(target);
169  Hatchling = me->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
170  if (Hatchling)
171  Hatchling->AI()->AttackStart(target);
172  break;
173  case 1:
174  DoTeleportPlayer(target, -7990.135354f, 1155.1907f, -78.849319f, 2.608f);
175  Hatchling = me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() - 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
176  if (Hatchling)
177  Hatchling->AI()->AttackStart(target);
178  Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
179  if (Hatchling)
180  Hatchling->AI()->AttackStart(target);
181  Hatchling = me->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
182  if (Hatchling)
183  Hatchling->AI()->AttackStart(target);
184  Hatchling = me->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
185  if (Hatchling)
186  Hatchling->AI()->AttackStart(target);
187  break;
188  case 2:
189  DoTeleportPlayer(target, -8159.7753f, 1127.9064f, -76.868660f, 0.675f);
190  Hatchling = me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() - 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
191  if (Hatchling)
192  Hatchling->AI()->AttackStart(target);
193  Hatchling = me->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
194  if (Hatchling)
195  Hatchling->AI()->AttackStart(target);
196  Hatchling = me->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
197  if (Hatchling)
198  Hatchling->AI()->AttackStart(target);
199  Hatchling = me->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
200  if (Hatchling)
201  Hatchling->AI()->AttackStart(target);
202  break;
203  }
204  }
205  SpawnHatchlings_Timer = urand(45000, 60000);
206  } else SpawnHatchlings_Timer -= diff;
207  }
208 
210  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
uint32 SpawnHatchlings_Timer
Definition: boss_fankriss.cpp:69
Definition: Creature.h:467
uint32 SpawnSpawns_Timer
Definition: boss_fankriss.cpp:70
Creature *const me
Definition: CreatureAI.h:71
float DoGetThreat(Unit *unit)
Definition: ScriptedCreature.cpp:266
Definition: UnitAI.h:35
void DoModifyThreatPercent(Unit *unit, int32 pct)
Definition: ScriptedCreature.cpp:273
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void SummonSpawn(Unit *victim)
Definition: boss_fankriss.cpp:77
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void DoTeleportPlayer(Unit *unit, float x, float y, float z, float o)
Definition: ScriptedCreature.cpp:292
Definition: boss_fankriss.cpp:38
Definition: boss_fankriss.cpp:37
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 MortalWound_Timer
Definition: boss_fankriss.cpp:68
Definition: Unit.h:1305
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

uint32 boss_fankriss::boss_fankrissAI::MortalWound_Timer
uint32 boss_fankriss::boss_fankrissAI::SpawnHatchlings_Timer
uint32 boss_fankriss::boss_fankrissAI::SpawnSpawns_Timer

The documentation for this struct was generated from the following file: