void spell_igb_burning_pitch_selector::spell_igb_burning_pitch_selector_SpellScript::FilterTargets |
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std::list< WorldObject * > & |
targets | ) |
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inlineprivate |
2202 targets.remove_if([team](
WorldObject* target) ->
bool
2209 if (!targets.empty())
2213 targets.push_back(target);
C::value_type const & SelectRandomContainerElement(C const &container)
Definition: Containers.h:68
Definition: Transport.h:28
Definition: forge_of_souls.h:33
Definition: icecrown_citadel.h:352
uint32_t uint32
Definition: Define.h:150
Definition: SharedDefines.h:999
Definition: icecrown_citadel.h:361
Transport * GetTransport() const
Definition: Object.h:602
Unit * GetCaster()
Definition: SpellScript.cpp:394
Definition: InstanceScript.h:141
uint32_t uint32
Definition: g3dmath.h:168
void spell_igb_burning_pitch_selector::spell_igb_burning_pitch_selector_SpellScript::HandleDummy |
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SpellEffIndex |
effIndex | ) |
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inlineprivate |
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:583
Unit * GetCaster()
Definition: SpellScript.cpp:394
Unit * GetHitUnit()
Definition: SpellScript.cpp:441
int32 GetEffectValue() const
Definition: SpellScript.cpp:600
uint32_t uint32
Definition: g3dmath.h:168
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void spell_igb_burning_pitch_selector::spell_igb_burning_pitch_selector_SpellScript::Register |
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| ) |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
void FilterTargets(std::list< WorldObject * > &targets)
Definition: boss_icecrown_gunship_battle.cpp:2196
Definition: SharedDefines.h:1881
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition: SpellScript.h:310
Definition: SharedDefines.h:28
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition: SpellScript.h:311
void HandleDummy(SpellEffIndex effIndex)
Definition: boss_icecrown_gunship_battle.cpp:2217
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:297
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:295
Definition: SharedDefines.h:1013
The documentation for this class was generated from the following file: