1307 summon->AddGameObject(go);
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
Definition: Object.cpp:2372
Definition: TemporarySummon.h:40
float GetOrientation() const
Definition: Position.h:107
float GetPositionY() const
Definition: Position.h:105
void GetPosition(float &x, float &y) const
Definition: Position.h:109
float GetPositionZ() const
Definition: Position.h:106
Definition: icecrown_citadel.h:413
Definition: GameObject.h:880
Unit * GetCaster()
Definition: SpellScript.cpp:394
Definition: icecrown_citadel.h:299
Definition: boss_sindragosa.cpp:136
Definition: Position.h:27
Unit * GetHitUnit()
Definition: SpellScript.cpp:441
Definition: boss_sindragosa.cpp:62
float GetPositionX() const
Definition: Position.h:104