1846 creature->
AI()->
Talk(0, player);
Definition: spell_quest.cpp:1812
Player * GetHitPlayer()
Definition: SpellScript.cpp:464
Definition: Creature.h:467
CreatureAI * AI() const
Definition: Creature.h:525
bool roll_chance_i(int chance)
Definition: Random.h:53
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: spell_quest.cpp:1813
Unit * GetCaster()
Definition: SpellScript.cpp:394
Creature * ToCreature()
Definition: Object.h:194
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869