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| go_shrine_of_the_birds () |
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bool | OnGossipHello (Player *player, GameObject *go) override |
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virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *) |
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virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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virtual void | OnDestroyed (GameObject *, Player *) |
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virtual void | OnDamaged (GameObject *, Player *) |
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virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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virtual GameObjectAI * | GetAI (GameObject *) const |
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const std::string & | GetName () const |
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virtual void | OnUpdate (GameObject *, uint32) |
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go_shrine_of_the_birds::go_shrine_of_the_birds |
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inline |
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592
Reimplemented from GameObjectScript.
#define INTERACTION_DISTANCE
Definition: Object.h:34
Definition: go_scripts.cpp:342
float GetOrientation() const
Definition: Position.h:107
Definition: go_scripts.cpp:343
Definition: go_scripts.cpp:341
Definition: go_scripts.cpp:338
uint32_t uint32
Definition: Define.h:150
Definition: go_scripts.cpp:340
uint32 GetEntry() const
Definition: Object.h:107
float GetObjectSize() const
Definition: Object.cpp:2656
Definition: go_scripts.cpp:339
void GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0) const
Definition: Object.cpp:2623
The documentation for this class was generated from the following file: