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go_shrine_of_the_birds Class Reference

Public Member Functions

 go_shrine_of_the_birds ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

go_shrine_of_the_birds::go_shrine_of_the_birds ( )
inline
349 : GameObjectScript("go_shrine_of_the_birds") { }
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592

Member Function Documentation

bool go_shrine_of_the_birds::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

352  {
353  uint32 BirdEntry = 0;
354 
355  float fX, fY, fZ;
356  go->GetClosePoint(fX, fY, fZ, go->GetObjectSize(), INTERACTION_DISTANCE);
357 
358  switch (go->GetEntry())
359  {
360  case GO_SHRINE_HAWK:
361  BirdEntry = NPC_HAWK_GUARD;
362  break;
363  case GO_SHRINE_EAGLE:
364  BirdEntry = NPC_EAGLE_GUARD;
365  break;
366  case GO_SHRINE_FALCON:
367  BirdEntry = NPC_FALCON_GUARD;
368  break;
369  }
370 
371  if (BirdEntry)
372  player->SummonCreature(BirdEntry, fX, fY, fZ, go->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
373 
374  return false;
375  }
#define INTERACTION_DISTANCE
Definition: Object.h:34
Definition: go_scripts.cpp:342
float GetOrientation() const
Definition: Position.h:107
Definition: go_scripts.cpp:343
Definition: go_scripts.cpp:341
Definition: go_scripts.cpp:338
uint32_t uint32
Definition: Define.h:150
Definition: go_scripts.cpp:340
uint32 GetEntry() const
Definition: Object.h:107
float GetObjectSize() const
Definition: Object.cpp:2656
Definition: go_scripts.cpp:339
void GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0) const
Definition: Object.cpp:2623

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The documentation for this class was generated from the following file: