spell_item_defibrillate::spell_item_defibrillate_SpellScript::spell_item_defibrillate_SpellScript |
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uint8 |
chance, |
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uint32 |
failSpell |
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inline |
uint8 _chance
Definition: spell_item.cpp:248
Definition: SpellScript.h:152
uint32 _failSpell
Definition: spell_item.cpp:249
void spell_item_defibrillate::spell_item_defibrillate_SpellScript::HandleScript |
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SpellEffIndex |
effIndex | ) |
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inline |
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:583
uint8 _chance
Definition: spell_item.cpp:248
bool roll_chance_i(int chance)
Definition: Random.h:53
uint32 _failSpell
Definition: spell_item.cpp:249
Unit * GetCaster()
Definition: SpellScript.cpp:394
Item * GetCastItem()
Definition: SpellScript.cpp:622
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void spell_item_defibrillate::spell_item_defibrillate_SpellScript::Register |
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inlineoverridevirtual |
Implements _SpellScript.
Definition: SharedDefines.h:28
Definition: SharedDefines.h:1028
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:297
void HandleScript(SpellEffIndex effIndex)
Definition: spell_item.cpp:232
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:295
bool spell_item_defibrillate::spell_item_defibrillate_SpellScript::Validate |
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SpellInfo const * |
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inlineoverridevirtual |
Reimplemented from _SpellScript.
#define sSpellMgr
Definition: SpellMgr.h:756
uint32 _failSpell
Definition: spell_item.cpp:249
uint8 spell_item_defibrillate::spell_item_defibrillate_SpellScript::_chance |
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uint32 spell_item_defibrillate::spell_item_defibrillate_SpellScript::_failSpell |
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The documentation for this class was generated from the following file: