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spell_item_defibrillate::spell_item_defibrillate_SpellScript Class Reference

Public Member Functions

 spell_item_defibrillate_SpellScript (uint8 chance, uint32 failSpell)
 
bool Validate (SpellInfo const *) override
 
void HandleScript (SpellEffIndex effIndex)
 
void Register () override
 
- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo constGetSpellInfo ()
 
SpellValue constGetSpellValue ()
 
SpellEffectInfo constGetEffectInfo (SpellEffIndex) const
 
WorldLocation constGetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
SpellEffectInfo constGetEffectInfo () const
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo constGetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const_GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 

Private Member Functions

 PrepareSpellScript (spell_item_defibrillate_SpellScript)
 

Private Attributes

uint8 _chance
 
uint32 _failSpell
 

Additional Inherited Members

- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< EffectHandlerOnEffectSuccessfulDispel
 
HookList< HitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList
< ObjectAreaTargetSelectHandler
OnObjectAreaTargetSelect
 
HookList
< ObjectTargetSelectHandler
OnObjectTargetSelect
 
HookList
< DestinationTargetSelectHandler
OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string constm_scriptName
 
uint32 m_scriptSpellId
 

Constructor & Destructor Documentation

spell_item_defibrillate::spell_item_defibrillate_SpellScript::spell_item_defibrillate_SpellScript ( uint8  chance,
uint32  failSpell 
)
inline
223 : SpellScript(), _chance(chance), _failSpell(failSpell) { }
Definition: SpellScript.h:152

Member Function Documentation

void spell_item_defibrillate::spell_item_defibrillate_SpellScript::HandleScript ( SpellEffIndex  effIndex)
inline
233  {
234  if (roll_chance_i(_chance))
235  {
236  PreventHitDefaultEffect(effIndex);
237  if (_failSpell)
239  }
240  }
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:583
bool roll_chance_i(int chance)
Definition: Random.h:53
Unit * GetCaster()
Definition: SpellScript.cpp:394
Item * GetCastItem()
Definition: SpellScript.cpp:622
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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spell_item_defibrillate::spell_item_defibrillate_SpellScript::PrepareSpellScript ( spell_item_defibrillate_SpellScript  )
private
void spell_item_defibrillate::spell_item_defibrillate_SpellScript::Register ( )
inlineoverridevirtual

Implements _SpellScript.

243  {
245  }
Definition: SharedDefines.h:28
Definition: SharedDefines.h:1028
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:297
void HandleScript(SpellEffIndex effIndex)
Definition: spell_item.cpp:232
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:295

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bool spell_item_defibrillate::spell_item_defibrillate_SpellScript::Validate ( SpellInfo const )
inlineoverridevirtual

Reimplemented from _SpellScript.

226  {
227  if (_failSpell && !sSpellMgr->GetSpellInfo(_failSpell))
228  return false;
229  return true;
230  }
#define sSpellMgr
Definition: SpellMgr.h:756

Member Data Documentation

uint8 spell_item_defibrillate::spell_item_defibrillate_SpellScript::_chance
private
uint32 spell_item_defibrillate::spell_item_defibrillate_SpellScript::_failSpell
private

The documentation for this class was generated from the following file: