DynamicObject * GetDynObject(uint32 spellId)
Definition: Unit.cpp:4702
Definition: boss_high_priestess_azil.cpp:51
Definition: Creature.h:467
void ExitVehicle(Position const *exitPosition=NULL)
Definition: Unit.cpp:15321
Definition: DynamicObject.h:35
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
Unit * GetCaster()
Definition: SpellScript.cpp:394
Creature * ToCreature()
Definition: Object.h:194
Unit * GetHitUnit()
Definition: SpellScript.cpp:441
float GetPositionX() const
Definition: Position.h:104
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_high_priestess_azil.cpp:49