#include <CombatLogPackets.h>
WorldPackets::CombatLog::ProcResist::ProcResist |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1385
Implements WorldPackets::Packet.
int32 SpellID
Definition: CombatLogPackets.h:286
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
ObjectGuid Caster
Definition: CombatLogPackets.h:284
Optional< float > Needed
Definition: CombatLogPackets.h:288
Optional< float > Rolled
Definition: CombatLogPackets.h:287
int32_t int32
Definition: g3dmath.h:167
ObjectGuid Target
Definition: CombatLogPackets.h:285
ObjectGuid WorldPackets::CombatLog::ProcResist::Caster |
Optional<float> WorldPackets::CombatLog::ProcResist::Needed |
Optional<float> WorldPackets::CombatLog::ProcResist::Rolled |
int32 WorldPackets::CombatLog::ProcResist::SpellID = 0 |
ObjectGuid WorldPackets::CombatLog::ProcResist::Target |
The documentation for this class was generated from the following files: