#include <EquipmentSetPackets.h>
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EquipmentSetInfo::EquipmentSetData | Set |
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WorldPackets::EquipmentSet::SaveEquipmentSet::SaveEquipmentSet |
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WorldPacket && |
packet | ) |
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inline |
Definition: Opcodes.h:589
ClientPacket(WorldPacket &&packet)
Definition: Packet.h:62
void WorldPackets::EquipmentSet::SaveEquipmentSet::Read |
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overridevirtual |
Implements WorldPackets::Packet.
58 for (
uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
uint32 ReadBits(int32 bits)
Definition: ByteBuffer.h:204
WorldPacket _worldPacket
Definition: Packet.h:43
std::string ReadString(uint32 length)
Definition: ByteBuffer.h:524
uint32_t uint32
Definition: Define.h:150
uint8_t uint8
Definition: Define.h:152
EquipmentSetInfo::EquipmentSetData Set
Definition: EquipmentSetPackets.h:56
EquipmentSetInfo::EquipmentSetData WorldPackets::EquipmentSet::SaveEquipmentSet::Set |
The documentation for this class was generated from the following files: