749 if (!pPrisoner || !pPrisoner->
IsAlive())
Definition: go_scripts.cpp:726
Definition: go_scripts.cpp:720
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
bool IsAlive() const
Definition: Unit.h:1692
Definition: go_scripts.cpp:721
Definition: go_scripts.cpp:725
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=NULL)
Definition: GameObject.cpp:1182
Definition: go_scripts.cpp:727
Definition: go_scripts.cpp:719
Definition: go_scripts.cpp:724
uint32 GetEntry() const
Definition: Object.h:107
void DisappearAndDie()
Definition: Creature.cpp:256
Definition: go_scripts.cpp:722