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TrinityCore
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#include "G3D/platform.h"#include "G3D/Spline.h"#include "G3D/Any.h"#include "G3D/CoordinateFrame.h"
Include dependency graph for UprightFrame.h:
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Classes | |
| class | G3D::UprightFrame |
| Coordinate frame expressed in Euler angles. Unlike a G3D::Quat, UprightFrame always keeps the reference frame from rolling about its own z axis. Particularly useful for cameras. More... | |
| class | G3D::UprightSpline |
| Shortest-path linear velocity spline for camera positions. Always keeps the camera from rolling. More... | |
Namespaces | |
| G3D | |
1.8.8