TrinityCore
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#include "G3D/platform.h"
#include "G3D/Spline.h"
#include "G3D/Any.h"
#include "G3D/CoordinateFrame.h"
Go to the source code of this file.
Classes | |
class | G3D::UprightFrame |
Coordinate frame expressed in Euler angles. Unlike a G3D::Quat, UprightFrame always keeps the reference frame from rolling about its own z axis. Particularly useful for cameras. More... | |
class | G3D::UprightSpline |
Shortest-path linear velocity spline for camera positions. Always keeps the camera from rolling. More... | |
Namespaces | |
G3D | |