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boss_urom::boss_uromAI Struct Reference

Public Member Functions

 boss_uromAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *who) override
 
void SetPosition (uint8 i)
 
void StartAttack ()
 
void KilledUnit (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void LeaveCombat ()
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

float x
 
float y
 
bool canCast
 
bool canGoBack
 
uint8 platform
 
uint8 group [3]
 
uint32 teleportTimer
 
uint32 arcaneExplosionTimer
 
uint32 castArcaneExplosionTimer
 
uint32 frostBombTimer
 
uint32 timeBombTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_urom::boss_uromAI::boss_uromAI ( Creature *  creature)
inline
96  : BossAI(creature, DATA_UROM)
97  {
98  Initialize();
99  platform = 0;
100 
101  for (uint8 i = 0; i < 3; ++i)
102  group[i] = i;
103 
104  std::random_shuffle(group, group + 3);
105  }
uint8 group[3]
Definition: boss_urom.cpp:333
Definition: oculus.h:31
uint8 platform
Definition: boss_urom.cpp:331
void Initialize()
Definition: boss_urom.cpp:107
uint8_t uint8
Definition: Define.h:152
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_urom::boss_uromAI::AttackStart ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

138  {
139  if (!who)
140  return;
141 
142  if (me->GetPositionZ() > 518.63f)
143  DoStartNoMovement(who);
144  else
145  BossAI::AttackStart(who);
146  }
Creature *const me
Definition: CreatureAI.h:71
void DoStartNoMovement(Unit *target)
Definition: ScriptedCreature.cpp:140
float GetPositionZ() const
Definition: Position.h:106
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117

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void boss_urom::boss_uromAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

131  {
132  _EnterCombat();
133 
134  StartAttack();
135  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void StartAttack()
Definition: boss_urom.cpp:173

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void boss_urom::boss_uromAI::Initialize ( void  )
inline
108  {
109  x = 0.0f;
110  y = 0.0f;
111  canCast = false;
112  canGoBack = false;
113 
114  teleportTimer = urand(30000, 35000);
115  arcaneExplosionTimer = 9000;
117  frostBombTimer = urand(5000, 8000);
118  timeBombTimer = urand(20000, 25000);
119  }
uint32 arcaneExplosionTimer
Definition: boss_urom.cpp:336
uint32 frostBombTimer
Definition: boss_urom.cpp:338
bool canGoBack
Definition: boss_urom.cpp:329
uint32 teleportTimer
Definition: boss_urom.cpp:335
uint32 timeBombTimer
Definition: boss_urom.cpp:339
float y
Definition: boss_urom.cpp:326
bool canCast
Definition: boss_urom.cpp:328
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 castArcaneExplosionTimer
Definition: boss_urom.cpp:337
float x
Definition: boss_urom.cpp:326

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void boss_urom::boss_uromAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

282  {
283  _JustDied();
284  Talk(SAY_DEATH);
285  DoCast(me, SPELL_DEATH_SPELL, true); // we cast the spell as triggered or the summon effect does not occur
286  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: oculus.h:81
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_urom.cpp:53

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void boss_urom::boss_uromAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

195  {
196  if (who->GetTypeId() == TYPEID_PLAYER)
198  }
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_urom.cpp:54
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_urom::boss_uromAI::LeaveCombat ( )
inline
289  {
290  me->RemoveAllAuras();
291  me->CombatStop(false);
292  me->DeleteThreatList();
293  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
Creature *const me
Definition: CreatureAI.h:71
void DeleteThreatList()
Definition: Unit.cpp:10700
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:7371

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void boss_urom::boss_uromAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

122  {
124 
125  _Reset();
126 
128  }
void MoveIdle()
Definition: MotionMaster.cpp:185
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_urom.cpp:42
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_urom::boss_uromAI::SetPosition ( uint8  i)
inline
149  {
150  switch (i)
151  {
152  case 0:
153  x = me->GetPositionX() + 4;
154  y = me->GetPositionY() - 4;
155  break;
156  case 1:
157  x = me->GetPositionX() + 4;
158  y = me->GetPositionY() + 4;
159  break;
160  case 2:
161  x = me->GetPositionX() - 4;
162  y = me->GetPositionY() + 4;
163  break;
164  case 3:
165  x = me->GetPositionX() - 4;
166  y = me->GetPositionY() - 4;
167  break;
168  default:
169  break;
170  }
171  }
Creature *const me
Definition: CreatureAI.h:71
float y
Definition: boss_urom.cpp:326
float GetPositionY() const
Definition: Position.h:105
float x
Definition: boss_urom.cpp:326
float GetPositionX() const
Definition: Position.h:104

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void boss_urom::boss_uromAI::SpellHit ( Unit *  ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Unconfirmed, previous below

Reimplemented from ScriptedAI.

296  {
297  switch (spellInfo->Id)
298  {
300  me->SetHomePosition(968.66f, 1042.53f, 527.32f, 0.077f);
301  LeaveCombat();
303  break;
305  me->SetHomePosition(1164.02f, 1170.85f, 527.321f, 3.66f);
306  LeaveCombat();
308  break;
310  me->SetHomePosition(1118.31f, 1080.377f, 508.361f, 4.25f);
311  LeaveCombat();
313  break;
314  case SPELL_TELEPORT:
316  me->SetDisableGravity(true);
317  //me->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); // with out it the npc will fall down while is casting
318  canCast = true;
319  break;
320  default:
321  break;
322  }
323  }
Definition: boss_urom.cpp:38
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: boss_urom.cpp:42
void LeaveCombat()
Definition: boss_urom.cpp:288
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_urom.cpp:39
Definition: boss_urom.cpp:37
bool canCast
Definition: boss_urom.cpp:328
Definition: boss_urom.cpp:36
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_urom::boss_uromAI::StartAttack ( )
inline
174  {
175  if (platform > 2)
176  {
177  Talk(SAY_AGGRO);
178  return;
179  }
180 
181  // summon guards and jump to next platform
182  for (uint8 i = 0; i < 4; ++i)
183  {
184  SetPosition(i);
186  }
187 
188  Talk(platform);
190 
191  ++platform;
192  }
uint8 group[3]
Definition: boss_urom.cpp:333
Definition: boss_urom.cpp:50
uint8 platform
Definition: boss_urom.cpp:331
Creature *const me
Definition: CreatureAI.h:71
float GetOrientation() const
Definition: Position.h:107
float y
Definition: boss_urom.cpp:326
float x
Definition: boss_urom.cpp:326
float GetPositionZ() const
Definition: Position.h:106
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void SetPosition(uint8 i)
Definition: boss_urom.cpp:148
uint8_t uint8
Definition: Define.h:152
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: Group.h:191
static uint32 TeleportSpells[]
Definition: boss_urom.cpp:84

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void boss_urom::boss_uromAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

201  {
202  if (!UpdateVictim())
203  return;
204 
205  if (platform < 3)
206  return;
207 
208  events.Update(diff);
209 
210  if (teleportTimer <= diff)
211  {
212  me->InterruptNonMeleeSpells(false);
215  teleportTimer = urand(30000, 35000);
216  }
217  else
218  teleportTimer -= diff;
219 
221  {
222  if (castArcaneExplosionTimer <= diff)
223  {
224  canCast = false;
225  canGoBack = true;
228  }
229  else
230  castArcaneExplosionTimer -= diff;
231  }
232 
233  if (canGoBack)
234  {
235  if (arcaneExplosionTimer <= diff)
236  {
237  if (me->GetVictim())
238  {
239  Position pos = me->EnsureVictim()->GetPosition();
240 
243  }
244  me->SetWalk(true);
245 
248 
249  canCast = false;
250  canGoBack = false;
251  arcaneExplosionTimer = 9000;
252  }
253  else
254  arcaneExplosionTimer -= diff;
255  }
256 
257  if (!me->IsNonMeleeSpellCast(false, true, true))
258  {
259  if (frostBombTimer <= diff)
260  {
262  frostBombTimer = urand(5000, 8000);
263  }
264  else
265  frostBombTimer -= diff;
266 
267  if (timeBombTimer <= diff)
268  {
270  DoCast(unit, SPELL_TIME_BOMB);
271 
272  timeBombTimer = urand(20000, 25000);
273  }
274  else
275  timeBombTimer -= diff;
276  }
277 
279  }
Definition: boss_urom.cpp:35
uint32 arcaneExplosionTimer
Definition: boss_urom.cpp:336
Unit * EnsureVictim() const
Definition: Unit.h:1381
uint32 frostBombTimer
Definition: boss_urom.cpp:338
bool canGoBack
Definition: boss_urom.cpp:329
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void MoveIdle()
Definition: MotionMaster.cpp:185
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition: Unit.cpp:2931
Definition: boss_urom.cpp:40
uint32 teleportTimer
Definition: boss_urom.cpp:335
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
uint8 platform
Definition: boss_urom.cpp:331
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
Definition: boss_urom.cpp:51
uint32 timeBombTimer
Definition: boss_urom.cpp:339
Creature *const me
Definition: CreatureAI.h:71
float GetOrientation() const
Definition: Position.h:107
Definition: boss_urom.cpp:39
Definition: UnitAI.h:35
void NearTeleportTo(float x, float y, float z, float orientation, bool casting=false)
Definition: Unit.cpp:15407
bool canCast
Definition: boss_urom.cpp:328
Unit * GetVictim() const
Definition: Unit.h:1379
float GetPositionY() const
Definition: Position.h:105
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 castArcaneExplosionTimer
Definition: boss_urom.cpp:337
void GetPosition(float &x, float &y) const
Definition: Position.h:109
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_urom.cpp:33
Definition: boss_urom.cpp:52
void Update(uint32 time)
Definition: EventMap.h:54
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: Position.h:27
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305

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Member Data Documentation

uint32 boss_urom::boss_uromAI::arcaneExplosionTimer
private
bool boss_urom::boss_uromAI::canCast
private
bool boss_urom::boss_uromAI::canGoBack
private
uint32 boss_urom::boss_uromAI::castArcaneExplosionTimer
private
uint32 boss_urom::boss_uromAI::frostBombTimer
private
uint8 boss_urom::boss_uromAI::group[3]
private
uint8 boss_urom::boss_uromAI::platform
private
uint32 boss_urom::boss_uromAI::teleportTimer
private
uint32 boss_urom::boss_uromAI::timeBombTimer
private
float boss_urom::boss_uromAI::x
private
float boss_urom::boss_uromAI::y
private

The documentation for this struct was generated from the following file: