900 dot->RefreshDuration();
Definition: SpellAuraEffects.h:30
Definition: spell_rogue.cpp:54
Definition: SharedDefines.h:28
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4151
Player * ToPlayer()
Definition: Object.h:191
uint32_t uint32
Definition: Define.h:150
bool roll_chance_i(int chance)
Definition: Random.h:53
Unit * GetCaster()
Definition: SpellScript.cpp:394
float dot(float a, float b)
Definition: g3dmath.h:445
Unit * GetHitUnit()
Definition: SpellScript.cpp:441
Definition: spell_rogue.cpp:53
Definition: SpellAuras.h:116