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boss_vazruden::boss_vazrudenAI Struct Reference

Public Member Functions

 boss_vazrudenAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 Revenge_Timer
 
bool WipeSaid
 
uint32 UnsummonCheck
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_vazruden::boss_vazrudenAI::boss_vazrudenAI ( Creature creature)
inline
210  : BossAI(creature, DATA_VAZRUDEN)
211  {
212  Initialize();
213  }
void Initialize()
Definition: boss_vazruden_the_herald.cpp:215
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
Definition: hellfire_ramparts.h:30

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Member Function Documentation

void boss_vazruden::boss_vazrudenAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

229  {
230  Talk(SAY_AGGRO);
231  _EnterCombat();
232  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_vazruden_the_herald.cpp:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_vazruden::boss_vazrudenAI::Initialize ( void  )
inline
216  {
217  Revenge_Timer = 4000;
218  UnsummonCheck = 2000;
219  WipeSaid = false;
220  }
bool WipeSaid
Definition: boss_vazruden_the_herald.cpp:279
uint32 UnsummonCheck
Definition: boss_vazruden_the_herald.cpp:280
uint32 Revenge_Timer
Definition: boss_vazruden_the_herald.cpp:278

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void boss_vazruden::boss_vazrudenAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

241  {
242  if (killer && killer != me)
243  Talk(SAY_DIE);
244  _JustDied();
245  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_vazruden_the_herald.cpp:38

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void boss_vazruden::boss_vazrudenAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

235  {
236  if (who && who->GetEntry() != NPC_VAZRUDEN)
237  Talk(SAY_KILL);
238  }
Definition: boss_vazruden_the_herald.cpp:37
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 GetEntry() const
Definition: Object.h:107
Definition: hellfire_ramparts.h:38

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void boss_vazruden::boss_vazrudenAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

223  {
224  Initialize();
225  _Reset();
226  }
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_vazruden_the_herald.cpp:215

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void boss_vazruden::boss_vazrudenAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

248  {
249  if (!UpdateVictim())
250  {
251  if (UnsummonCheck < diff && me->IsAlive())
252  {
253  if (!WipeSaid)
254  {
255  Talk(SAY_WIPE);
256  WipeSaid = true;
257  }
258  me->DisappearAndDie();
259  }
260  else
261  UnsummonCheck -= diff;
262  return;
263  }
264 
265  if (Revenge_Timer <= diff)
266  {
267  if (Unit* victim = me->GetVictim())
269  Revenge_Timer = 5000;
270  }
271  else
272  Revenge_Timer -= diff;
273 
275  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool WipeSaid
Definition: boss_vazruden_the_herald.cpp:279
uint32 UnsummonCheck
Definition: boss_vazruden_the_herald.cpp:280
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_vazruden_the_herald.cpp:51
Definition: boss_vazruden_the_herald.cpp:50
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 Revenge_Timer
Definition: boss_vazruden_the_herald.cpp:278
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:277
Definition: boss_vazruden_the_herald.cpp:35
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: Unit.h:1305
void DisappearAndDie()
Definition: Creature.cpp:256

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Member Data Documentation

uint32 boss_vazruden::boss_vazrudenAI::Revenge_Timer
private
uint32 boss_vazruden::boss_vazrudenAI::UnsummonCheck
private
bool boss_vazruden::boss_vazrudenAI::WipeSaid
private

The documentation for this struct was generated from the following file: