TrinityCore
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#include "InstanceScript.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "gundrak.h"
#include "EventMap.h"
Classes | |
class | instance_gundrak |
struct | instance_gundrak::instance_gundrak_InstanceMapScript |
class | go_gundrak_altar |
Functions | |
void | AddSC_instance_gundrak () |
Variables | |
DoorData const | doorData [] |
ObjectData const | creatureData [] |
ObjectData const | gameObjectData [] |
Position const | EckSpawnPoint = { 1643.877930f, 936.278015f, 107.204948f, 0.668432f } |
void AddSC_instance_gundrak | ( | ) |
ObjectData const creatureData[] |
ObjectData const gameObjectData[] |