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boss_heigan::boss_heiganAI Struct Reference

Public Member Functions

 boss_heiganAI (Creature *creature)
 
void Reset () override
 
void KilledUnit (Unit *who) override
 
uint32 GetData (uint32 type) const override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 eruptSection
 
bool eruptDirection
 
bool safetyDance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_heigan::boss_heiganAI::boss_heiganAI ( Creature creature)
inline
75 : BossAI(creature, BOSS_HEIGAN), eruptSection(0), eruptDirection(false), safetyDance(false) { }
bool safetyDance
Definition: boss_heigan.cpp:186
Definition: naxxramas.h:31
bool eruptDirection
Definition: boss_heigan.cpp:184
uint32 eruptSection
Definition: boss_heigan.cpp:183
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_heigan::boss_heiganAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

103  {
104  _EnterCombat();
105  Talk(SAY_AGGRO);
106 
107  eruptSection = 3;
112 
113  safetyDance = true;
114  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
bool safetyDance
Definition: boss_heigan.cpp:186
Definition: boss_heigan.cpp:46
Definition: boss_heigan.cpp:54
Definition: boss_heigan.cpp:34
uint32 eruptSection
Definition: boss_heigan.cpp:183
Definition: boss_heigan.cpp:48
Definition: boss_heigan.cpp:47
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_heigan.cpp:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371

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uint32 boss_heigan::boss_heiganAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

92  {
93  return (type == DATA_SAFETY_DANCE && safetyDance) ? 1u : 0u;
94  }
bool safetyDance
Definition: boss_heigan.cpp:186
Definition: boss_heigan.cpp:60
void boss_heigan::boss_heiganAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

97  {
98  _JustDied();
99  Talk(SAY_DEATH);
100  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_heigan.cpp:37
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_heigan::boss_heiganAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

84  {
85  Talk(SAY_SLAY);
86 
87  if (who->GetTypeId() == TYPEID_PLAYER)
88  safetyDance = false;
89  }
bool safetyDance
Definition: boss_heigan.cpp:186
Definition: boss_heigan.cpp:35
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_heigan::boss_heiganAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

78  {
80  _Reset();
81  }
Definition: Unit.h:1131
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void boss_heigan::boss_heiganAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

117  {
118  if (!UpdateVictim())
119  return;
120 
121  events.Update(diff);
122 
123  while (uint32 eventId = events.ExecuteEvent())
124  {
125  switch (eventId)
126  {
127  case EVENT_DISRUPT:
130  break;
131  case EVENT_FEVER:
134  break;
135  case EVENT_DANCE:
137  Talk(SAY_TAUNT);
138  Talk(EMOTE_DANCE);
139  eruptSection = 3;
141  me->AttackStop();
142  me->StopMoving();
147  break;
148  case EVENT_DANCE_END:
151  eruptSection = 3;
156  me->CastStop();
158  DoZoneInCombat();
159  break;
160  case EVENT_ERUPT:
163 
164  if (eruptSection == 0)
165  eruptDirection = true;
166  else if (eruptSection == 3)
167  eruptDirection = false;
168 
170 
173  else
175  break;
176  }
177  }
178 
180  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: boss_heigan.cpp:28
Definition: boss_heigan.cpp:40
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:1131
bool eruptDirection
Definition: boss_heigan.cpp:184
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_heigan.cpp:46
Definition: Unit.h:1129
Definition: boss_heigan.cpp:54
Definition: boss_heigan.cpp:29
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
void CastStop(uint32 except_spellid=0)
Definition: Unit.cpp:862
uint32 eruptSection
Definition: boss_heigan.cpp:183
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: naxxramas.h:46
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_heigan.cpp:27
Definition: boss_heigan.cpp:48
Definition: boss_heigan.cpp:26
Definition: boss_heigan.cpp:47
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_heigan.cpp:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_heigan.cpp:36
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_heigan.cpp:49
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void TeleportCheaters()
Definition: ScriptedCreature.cpp:499
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_heigan.cpp:55
Definition: boss_heigan.cpp:39
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
void SetReactState(ReactStates st)
Definition: Creature.h:502
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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Member Data Documentation

bool boss_heigan::boss_heiganAI::eruptDirection
private
uint32 boss_heigan::boss_heiganAI::eruptSection
private
bool boss_heigan::boss_heiganAI::safetyDance
private

The documentation for this struct was generated from the following file: